Jeremy Hu
287d3f4d2e
Rewrite rig generator
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Before this commit, the body parts are segmented by face connectivity. In this commit, the body parts are segmented by nodes connectivity. Disconnected nodes are combined before segmentation at the endpoint from the nearest neighbor parts’ node.
2020-02-09 20:42:14 +09:30
Jeremy Hu
6c01c0d07b
Remove grided mesh builder
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This feature was been designed to make cloth mesh, however, it's not work as planned and is been replaced by the cloth simulation.
2020-01-18 21:54:54 +09:30
Jeremy Hu
9ca0102b52
Fix component renaming
2020-01-18 17:43:24 +09:30
Jeremy Hu
a7f22efd1b
Optimize cloth simulation
2020-01-18 15:31:10 +09:30
Jeremy Hu
2e047e3d26
Add iteration setting for cloth simulation
2020-01-18 12:34:31 +09:30
Jeremy Hu
21fd758c48
Fix faces to nodes projector
2020-01-17 22:14:55 +09:30
Jeremy Hu
1844a897c4
Add more poly count options for remesh
2020-01-17 19:45:58 +09:30
Jeremy Hu
8775a09fa3
Fix vertex source node resolving after remesh
2020-01-17 18:24:27 +09:30
Jeremy Hu
ec80f7bacd
Fix quickjs build on win64
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Add back script system and fix build error on windows 64 bit system.
2020-01-16 22:37:16 +09:30
Jeremy Hu
58e01ca349
Optimize parts tree
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Delay a little bit to reload the children of component to avoid the UI freeze issue.
2020-01-14 23:29:40 +09:30
Jeremy Hu
8db7266158
Reduce edge count for cloth simulation
2020-01-14 22:23:28 +09:30
Jeremy Hu
9f625f07ae
Fix crash on MesaGL
2020-01-14 21:38:57 +09:30
Jeremy Hu
d71fe65f22
Fix cloth settings
2020-01-14 08:15:42 +09:30
Jeremy Hu
5a59abdca4
Optimize cloth mesh simulation by enable tbb.
2020-01-13 22:54:09 +09:30
Jeremy Hu
cff5cff6bc
Change parts tree menu trigger method
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Left mouse single press will popup short version of context menu
2020-01-13 20:50:37 +09:30
Jeremy Hu
89d49d488d
Add force and offset settings for cloth simulation
2020-01-12 22:18:44 +09:30
Jeremy Hu
8ffef700c4
Add hang effect for cloth simulation
2020-01-09 23:52:33 +09:30
Jeremy Hu
44cd33d799
Add stiffness setting for cloth simulation
2020-01-09 23:30:46 +09:30
Jeremy Hu
c4882dec1f
Add isotropic remesh preprocess to cloth simulation
2020-01-09 08:37:14 +09:30
Jeremy Hu
579fa24e1c
Add cloth simulation
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Integrate FastMassSpring, implemented by Samer Itani(@sam007961),
Original paper: "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
2020-01-08 23:46:56 +09:30
Jeremy Hu
7ade61ab65
Add rendered model color toggle
2020-01-05 14:35:07 +09:30
Jeremy Hu
846270fa80
Add rendered model auto rotation
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Toggle rotation from menu view
2020-01-05 08:08:16 +09:30
Jeremy Hu
66ac0b3b7f
Add remesh polycount configure
2020-01-05 00:20:10 +09:30
Jeremy Hu
8c6a9fef29
Mark remeshed component as Uncombined
2020-01-04 22:19:03 +09:30
Jeremy Hu
2d05583937
Integrate Instant-Meshes
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1. Drop windows 32bit support
Add windows 64bit support.
2. Remove Script(quickjs) support
The current integrated quickjs is a very old version which doesn’t support windows 64bit system. In the future, (TODO)WebAssembly should be integrate as plugin system.
3. Integrate Instant-Meshes
Instant-Meshes take less than 1 second on all three platforms.
4. Remove QuadriFlow
Current implementation of QuadriFlow is too slow (take about 5 seconds on the example model) to do realtime remeshing.
2020-01-04 19:59:10 +09:30
Jeremy Hu
ee53e3ed4f
Improve mesh generation
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1. All components recombined regardless of color groups
2. Contour main view contribute to x-coord only when width and height is different (Offset greater than radius)
3. Fix generating indicator
2020-01-02 22:06:43 +09:30
Jeremy Hu
f2093bd42a
Optimize remesh (2)
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Update isotropic remesh target edge length
2020-01-02 17:29:04 +09:30
Jeremy Hu
7f517386f0
Optimize remesh
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Introduce isotropic remesh before QuadriFlow
This will unify the edge length of all the faces before the mesh got subdived in QuadriFlow
2020-01-02 14:31:04 +09:30
Jeremy Hu
3ebc2cca6b
Show wireframe by default
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Toggle wireframe would cause crash on linux/MesaGL, only show wireframes on Windows and MacOS by default.
2020-01-02 08:03:33 +09:30
Jeremy Hu
14b65e193b
Improve Marker pen
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Take front view contour into calculation for x-axis.
2020-01-02 07:58:33 +09:30
Karl Robillard
c251d4aa21
documentwindow: Add top level menu accelerators and a few File shortcuts.
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- Remove routing of Ctrl+S shortcut through skeletongraphicswidget.
2019-12-31 21:55:02 +09:30
Karl Robillard
7a65725c41
skeletondocument.h: Fix compiler warnings for GCC 9.2.1.
2019-12-31 21:55:02 +09:30
Jeremy Hu
103ca74458
Fix crash
2019-12-30 19:58:26 +09:30
Karl Robillard
fc85ded323
Save documentWindowSize in settings to preserve window size between runs.
2019-12-29 14:47:24 -05:00
Karl Robillard
d02331d1e7
documentwindow: Add Quit menu item.
2019-12-29 13:53:51 -05:00
Jeremy Hu
191dbacd89
Implement component remesh
2019-12-29 18:22:35 +09:30
Jeremy Hu
dd628b6af7
Integrate QuadriFlow
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https://github.com/hjwdzh/QuadriFlow
2019-12-28 14:51:59 +09:30
Jeremy Hu
9f55f738f3
Implement marker pen
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This commit introduce a new feature: Marker Pen
It allow user to quick draw a contour of the side view and got nodes automatically generated
2019-12-25 08:54:49 +09:30
Jeremy Hu
7a5065865a
Set OpenGL core profile shader as default
2019-12-22 21:37:42 +09:30
Jeremy Hu
e394e3fa2a
Hide regenerate button on export widget
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There is no need to regenerate as the result mostly is the same
2019-12-22 13:30:10 +09:30
Jeremy Hu
d185f7e07a
Remove disabled and cut face parts from final result.
2019-12-21 16:33:35 +09:30
Jeremy Hu
7aaac5af07
Implement image skeleton extractor
2019-12-21 16:20:36 +09:30
Jeremy Hu
d218789d83
Add mesh recombiner optional edge loop optimization
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This optimization would make two combining edge loops move closer.
The vertex postion been updated, this will affect the quad recovery and triangle source resolver, so this optimization is been commented out currently.
2019-12-18 23:46:52 +09:30
Jeremy Hu
745c96eeb9
Include error mesh in final result
2019-12-15 12:52:24 +09:30
Jeremy Hu
40a6968599
Enable three nodes branch on gridded part
2019-12-15 11:44:04 +09:30
Jeremy Hu
0f7735e93a
Fix build
2019-12-15 09:27:51 +09:30
Jeremy Hu
22373b1ed7
Implement grid mesh builder
2019-12-14 22:58:14 +09:30
Jeremy Hu
839e081d10
Fix pose editor
2019-11-09 17:45:49 +09:30
Jeremy Hu
9f12f03d58
Fix interpolation for motion generation
2019-11-08 23:35:27 +09:30
Jeremy Hu
e2ca6ec5fa
Fix countershaded configure
2019-11-08 17:55:50 +09:30
Jeremy Hu
59fc43f900
Fix countershading mirror
2019-11-07 23:31:03 +09:30
Jeremy Hu
5c34ae61ce
Add part countershading setting
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Countershaded parts will be belly white colored.
2019-11-07 21:38:47 +09:30
Jeremy Hu
d5d46b8337
Remove remote IO protocol
2019-11-07 08:34:23 +09:30
Jeremy Hu
6b3fe2b04b
Update motion interpolation editor
2019-11-06 20:20:00 +09:30
Jeremy Hu
f351cc28e3
Fix color solubility setting for texture generation
2019-11-04 08:25:17 +09:30
Jeremy Hu
657d93ca99
Fix texture rotation
2019-11-04 07:26:30 +09:30
Jeremy Hu
ac61cee164
Add pixmap cache during texture generator
2019-11-04 00:01:13 +09:30
Jeremy Hu
67881213f4
Fix transparent setting for color texture
2019-11-03 21:20:00 +09:30
Jeremy Hu
0c7cde80b2
Fix default normal texture
2019-11-03 20:43:52 +09:30
Jeremy Hu
8585e8a763
Update screenshot and changelogs
2019-11-03 12:42:58 +09:30
Jeremy Hu
0abaa707f5
Add tile scale setting for texture generator
2019-11-03 09:45:20 +09:30
Jeremy Hu
9a587fc895
Fix color copy
2019-11-02 18:51:29 +09:30
Jeremy Hu
416ada241d
Change subdivision algorithm and fix example models
2019-11-02 16:42:05 +09:30
Jeremy Hu
1d3c4142d4
Support transparent texture
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Add alpha channel support for color texture. The transparency is supported in render preview, export texture preview and glTF exporter.
2019-11-02 12:13:23 +09:30
Jeremy Hu
9e1e632ae7
Remove undo hash check
2019-10-26 10:29:24 +09:30
Jeremy Hu
29f988aa7b
Add main window menu for auto colorize
2019-10-26 07:47:31 +09:30
Jeremy Hu
db9d8c04c0
Add auto colorize from reference image
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Thanks @enzyme69 for the idea.
2019-10-25 23:41:17 +09:30
Jeremy Hu
12a95f2e8e
Fix undo on part tree widget
2019-10-21 21:51:57 +09:30
Jeremy Hu
c084e28676
Update widget icon and preview image size
2019-10-20 08:28:41 +09:30
Jeremy Hu
82df4d5a87
Add model rotation toggle button
2019-10-19 22:44:36 +09:30
Jeremy Hu
b7cb4ed18a
Add mini buttons to set rotation degrees
2019-10-19 12:38:59 +09:30
Jeremy Hu
dd371387a4
Add shortcut key O
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Toggle render flat shading
2019-10-19 11:37:23 +09:30
Jeremy Hu
8e7d1ceb05
Add shortcut key C
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Toggle part chamfer state
2019-10-19 10:16:00 +09:30
Jeremy Hu
b6b5e67fad
Change key H behaviour
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Before: only toggle hovered part's visibility
After: when there is no part been hovered, all nodes will be toggled
2019-10-19 10:01:27 +09:30
Jeremy Hu
c7ba9ef1a9
Add shortcut key F
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Bring the part widget of current hovered part to visible area
2019-10-19 08:21:23 +09:30
Jeremy Hu
2b70f34d16
Auto scroll to selected part widget
2019-10-19 08:02:24 +09:30
Jeremy Hu
e370bd5392
Add auto scroll to new added component
2019-10-18 23:50:55 +09:30
Jeremy Hu
74f5a081e3
Support rigging for uncombined mesh.
2019-10-03 08:21:38 +09:30
Jeremy Hu
00c05e8cb0
Add triangle islands link algorithm
2019-09-30 23:58:04 +09:30
Jeremy Hu
c79ba9ee7c
Fix texture generation
2019-09-22 13:25:43 +09:30
Jeremy Hu
a5bfe83cea
Add authoring tool's version info to .obj file #42
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Thanks @lewislepton for the suggestion.
2019-09-22 07:42:11 +09:30
Jeremy Hu
17cb1cb059
Introduce bullet3 to support ragdoll procedural animation
2019-09-22 00:00:27 +09:30
Jeremy Hu
ee94913c62
Limit the zoom size of the rendered widget
2019-08-21 08:29:50 +09:30
Jeremy Hu
c4da15eb9e
Add batch color paste #36
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Thanks @SatishGodaPearl for the suggestion.
Closes #36
2019-08-20 23:59:08 +09:30
Jeremy Hu
e725bdba8c
Fix angle calculation
2019-08-19 21:09:21 +09:30
Jeremy Hu
85f1251082
Fix hollow thickness UI
2019-08-18 22:48:55 +09:30
Jeremy Hu
9ed4c29b39
Add hollow thickness parameter
2019-08-18 21:32:39 +09:30
Jeremy Hu
0077986201
Adjust brush gradient fill factor
2019-08-18 14:51:10 +09:30
Jeremy Hu
3701002fac
Fix default deforming scale
2019-08-18 14:28:27 +09:30
Jeremy Hu
adadab65ea
Remove temporary deforming maps
2019-08-18 10:43:48 +09:30
Jeremy Hu
95c3607996
Fix paint mode
2019-08-17 21:02:18 +09:30
Jeremy Hu
1d0f2450df
Add deforming map painter
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- Short cut 'D' changed meaning: from drag mode to paint mode, drag mode icon removed, but still can use space bar to invoke drag mode.
- Brush painter directly paint on part deforming map, use shift key plus mouse wheel to change the brush size, also use shift key to change paint mode(Pull/Push).
2019-08-17 19:43:11 +09:30
Jeremy Hu
da6861f6aa
Fix build
2019-08-13 07:48:21 +09:30
Jeremy Hu
42f243746e
Speed up mesh generation
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Cache intermediate combination mesh for generation.
2019-08-12 22:47:11 +09:30
Jeremy Hu
dc33e2f11c
Add setTexelSize api for simpleuv
2019-08-10 23:33:49 +09:30
Jeremy Hu
dacff70eaa
Use Eigen to do vector math on UV
2019-08-10 23:12:08 +09:30
Jeremy Hu
13db7ee97b
Add check UV
2019-08-10 07:57:26 +09:30
Jeremy Hu
a6b9ac7bf1
Scale UV by area ration
2019-08-09 22:03:42 +09:30
Jeremy Hu
f5a70dfd9e
Segment UV by normal
2019-08-09 19:56:31 +09:30
Jeremy Hu
bde3c01da0
Add 3d mouse picker
2019-08-08 20:54:33 +09:30