Commit Graph

7 Commits (e7249db0896833b5965d4a421b6739ee8bc0282c)

Author SHA1 Message Date
Jeremy Hu 8615223eeb Export motions to FBX
Now motions can export to AutoDesk FBX file. Tested in Unity 2017.4.1f1
2018-10-28 13:22:10 +08:00
Jeremy Hu d00c26ca08 Export motions to glTF(.glb)
Each motion will be exported as an animtion of glTF
2018-10-27 10:29:51 +08:00
Jeremy Hu 79200827f5 Cleanup
Refactor outcome. Move processes of outcome to separated files, and leave the outcome class as clean as possible.
Normal export in glb format is been fixed.
Ambient occlusion baker is been temporarily removed.
2018-10-27 07:04:45 +08:00
Jeremy Hu 438c488f5a Support glTF binary format export
The normals haven't fix yet, this commit is mainly preparing for the next coming commits about animation export.
The glTF text format abandoned for the binary format.
2018-10-25 17:18:04 +08:00
Jeremy Hu 84607fba01 Expand the render model mouse control area
Click the middle mouse on the area out of the canvas can also rotate or move the render model.
2018-10-25 15:03:51 +08:00
Jeremy Hu 637356e895 Fix undo
Add a crc64 hash check for history keeping to avoid repeated snapshot.
Besides, before, there is a logic error in the undo implementation, which recover the most recent snapshot from undo stack, so user need undo twice and at the second undo get the expected result. This incorrect behavior got fixed.
2018-10-25 14:27:59 +08:00
Jeremy Hu 208d2a0166 Cleanup
Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00