Jeremy Hu
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f48d6bd5f5
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Seperate mesh union as single source file
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2018-03-29 17:10:59 +08:00 |
Jeremy Hu
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09d21e8935
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Add skeleton snapshot support (Prepare for undo/redo feature)
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2018-03-26 20:41:46 +08:00 |
Jeremy Hu
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4c9767835f
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Export working model as obj
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2018-03-20 15:56:49 +08:00 |
Jeremy Hu
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de0fa135fb
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Add CGAL library to compare with Carve
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2018-03-18 07:43:04 +08:00 |
Jeremy Hu
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425962921e
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Add carve library to support better mesh boolean operations
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2018-03-17 17:21:17 +08:00 |
Jeremy Hu
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ff19efa188
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Add project file(.ds3) reader and writer
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2018-03-15 23:40:30 +08:00 |
Jeremy Hu
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130ffdae79
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Add parts loader and saver
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2018-03-14 23:22:00 +08:00 |
Jeremy Hu
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5dbff8b9e3
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Add styled tab header
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2018-03-14 14:43:16 +08:00 |
Jeremy Hu
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20f4b669bb
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Add icons
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2018-03-13 20:49:24 +08:00 |
Jeremy Hu
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ce20e49883
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Add turnaround image loader
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2018-03-13 14:39:36 +08:00 |
Jeremy Hu
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5b597b0f0c
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Add skeleton to mesh generation(finished other side)
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2018-03-12 17:41:16 +08:00 |
Jeremy Hu
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d3e82ea306
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Add skeleton edit UI
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2018-03-12 00:02:15 +08:00 |
Jeremy Hu
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283e76b1b6
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Add base UI layout
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2018-03-11 11:18:24 +08:00 |
Jeremy Hu
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7d8e8c4bc5
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Test QOpenGLWidget example with meshlite
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2018-03-10 14:57:14 +08:00 |