Jeremy Hu
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44bc0b4f5d
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Update progress
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2017-02-08 00:52:30 +09:30 |
Jeremy Hu
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37e1cf2ca7
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Fix bmesh vertex hash of subdivision.
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2017-01-04 22:45:01 +09:30 |
Jeremy Hu
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32057f4e4d
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Add Catmull-Clark subdivision algorithm.
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2017-01-02 12:02:30 +09:30 |
Jeremy Hu
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b8607542b0
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Adjust inputs of shape ball for convex hull.
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2016-12-31 12:51:07 +09:30 |
Jeremy Hu
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21a462979d
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Add another test module.
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2016-12-26 21:11:02 +09:30 |
Jeremy Hu
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106cea6b3f
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Implement convex hull algorithm.
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2016-12-26 18:09:01 +09:30 |
Jeremy Hu
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ef1836ab06
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Add matrix.
Add quad generation from shape nodes.
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2016-12-22 22:33:32 +09:30 |
Jeremy Hu
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a73f351fd6
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Generate inbetween nodes between bmesh key nodes
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2016-12-20 21:45:23 +09:30 |
Jeremy Hu
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b6af60f08c
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Add drawText.
Add bmesh test data.
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2016-12-20 19:23:13 +09:30 |
Jeremy Hu
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edeec37d01
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Use glu to draw primitives
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2016-12-20 08:40:31 +09:30 |
Jeremy Hu
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a074a8d846
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Add array data struct
Add bmesh define
Add vec3
Add camera control
Add draw x,z axis
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2016-12-20 00:45:53 +09:30 |
Jeremy Hu
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d7ef7d6d08
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Add finite grid ground
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2016-12-17 21:55:37 +09:30 |