Jeremy Hu
fcfe51a28a
Support customizable extruding face: Quad, Pentagon, Hexagon, and Triangle
2019-05-05 22:19:26 +09:30
Jeremy Hu
e2f829d3ce
Make chamfer tool as a separate tool
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Remove cut template customiziation.
2019-03-10 07:40:39 +09:30
Jeremy Hu
02bb32391e
Add cut face customizing.
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This commit introduce a new tool, allow user to customize the face template for automatical extruding.
2019-02-24 23:12:23 +09:30
Jeremy Hu
7491679425
Remove smooth operation from component mesh.
2019-02-23 22:40:11 +09:30
Jeremy Hu
d866e0147b
Add cut rotation tool
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Cut rotation tool allow user to adjust the generated face's rotation.
Convex hull wrapping tool removed in this commit.
2019-02-22 08:18:15 +09:30
Jeremy Hu
08b20e4d5b
Fit right sub widget size #19
2018-12-02 23:16:04 +09:30
Jeremy Hu
ba218b7168
Make the font default size #19
2018-12-02 08:24:04 +09:30
huxingyi
ab97615bea
Add "combineMode" configuration for component to replace the "inverse" attribute
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Currently, only support "Normal" and "Inversion" modes, "Normal" means normal mesh union, "Inversion" means mesh diff, it behaves like subtract itself from the previous mesh.
2018-11-14 21:21:45 +08:00
huxingyi
753dfe9d8f
Make the inverted component more obvious
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Mark inverted components as blue to differentiate with normal components.
2018-11-14 11:11:31 +08:00
Jeremy Hu
a4aefdd308
Make a abstract class for document: SkeletonDocument
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This is mainly for reusing the SkeletonGraphicsEditWidget for other purpose, such as the new pose editor.
2018-11-03 16:09:42 +08:00
Jeremy Hu
208d2a0166
Cleanup
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Many source file name and data type are prefixed by "skeleton" before, now all are refactored.
The class MeshResultContext represents the outcome of mesh generation before, now we have material, pose and animation, so we just rename it as Outcome.
2018-10-25 08:19:38 +08:00