Commit Graph

  • 400fb0d3e9 Update application icon Jeremy Hu 2019-07-30 19:37:31 +0930
  • c1eef1378e Update logo Jeremy Hu 2019-07-30 19:05:40 +0930
  • e2b221533b Fix example meerkat model and disable debug output in command line Jeremy Hu 2019-07-29 17:49:01 +0930
  • 7a12f78984 Fix poser failure because of incorrect translated rig bone name in Simplified Chinese. Jeremy Hu 2019-07-29 17:33:35 +0930
  • fe49613d3b Update download link to 1.0.0-beta.22 Jeremy Hu 2019-07-28 06:56:38 +0930
  • 08fef04080 Update docs Jeremy Hu 2019-07-28 06:10:30 +0930
  • 71dd8b40a9 Fix typo Jeremy Hu 2019-07-27 23:30:25 +0930
  • 1215f1e457 Update change log for 1.0.0-beta.22 Jeremy Hu 2019-07-27 23:27:46 +0930
  • a5dc2a0482 Add Dust3D Script Reference to docs Jeremy Hu 2019-07-27 22:55:13 +0930
  • 2cd3aee520 Add procedural tree to example menu Jeremy Hu 2019-07-27 17:21:45 +0930
  • ef35361c59 Add script panel docs Jeremy Hu 2019-07-27 16:17:30 +0930
  • 9396df8a2c Fix missing ssl libraries for windows build The check for updates function would not work without the missing dlls. huxingyi 2019-07-26 22:48:42 -0700
  • 0f411d3bd9 Fix inconsistent base normal when shape is too straight Jeremy Hu 2019-07-27 14:12:07 +0930
  • a833232d3c Exposure document.canvas to javascript api Jeremy Hu 2019-07-27 10:37:07 +0930
  • 59a59e4fb3 Update base plane docs Jeremy Hu 2019-07-27 09:50:07 +0930
  • c863a7e546 Update docs of main interface and parts panel. Jeremy Hu 2019-07-27 00:08:50 +0930
  • f0c1d13526 Fix typo and add screenshots for docs Jeremy Hu 2019-07-26 22:50:16 +0930
  • 1f34b95776 Fix script variable inputs Jeremy Hu 2019-07-26 16:35:41 +0930
  • 9261b7ca5e Add THREE.Vector3 and THREE.Ququaternion from three.js Jeremy Hu 2019-07-26 14:15:33 +0930
  • af792a9bdc Add javascript variable inputs: Float, Int, Check, Color, Select Jeremy Hu 2019-07-26 10:50:32 +0930
  • cc51fdafe0 Add menu: Check for Updates Jeremy Hu 2019-07-24 22:11:55 +0930
  • d1db4029d8 Add tests to ci Jeremy Hu 2019-07-24 06:05:10 +0930
  • 0b2653362a Support open/export from command line Jeremy Hu 2019-07-23 19:43:58 +0930
  • 2c072fc083 Change script editor's text color and add new js api: document.attribute Jeremy Hu 2019-07-23 07:02:43 +0930
  • 3e82ee597e Add local average base normals The base normal of each node will be averaged by sum of all the neighbors' base normal. Jeremy Hu 2019-07-22 19:10:37 +0930
  • fd7dbb2024 Optimize cut face endpoints sort algorithm Jeremy Hu 2019-07-22 18:24:55 +0930
  • 54b1c95270 document.createVariable return float instead of string Jeremy Hu 2019-07-22 17:32:35 +0930
  • 930b7ad4a6 Fix quickjs build on linux Jeremy Hu 2019-07-22 07:44:16 +0930
  • a7758fcccd Rename quickjs folder to indicate it's modified Jeremy Hu 2019-07-21 23:42:53 +0930
  • 48540e297d Fix quickjs crash on windows huxingyi 2019-07-21 05:22:10 -0700
  • f2cc4a11e1 Fix quickjs windows build huxingyi 2019-07-20 04:57:26 -0700
  • 63d92e7682 Add JavaScript support Jeremy Hu 2019-07-20 14:04:53 +0930
  • aec5acd793 Improve intermediate nodes generation Jeremy Hu 2019-07-20 12:12:24 +0930
  • 6cd42da44e Add Epic MegaGrants Badge Jeremy Hu 2019-07-20 09:24:45 +0930
  • f2b0abc33f Update change log Jeremy Hu 2019-07-12 06:17:06 +0930
  • 74fda4b2f0 Update download link to 1.0.0-beta.21 Jeremy Hu 2019-07-11 23:42:49 +0930
  • 3318076467 Update example models Jeremy Hu 2019-07-11 22:32:38 +0930
  • 013c671451 Fix intermediate nodes generation Jeremy Hu 2019-07-11 22:22:44 +0930
  • 81fec2ed44 Update intermediate nodes filling threshold edge length Jeremy Hu 2019-07-11 20:50:34 +0930
  • 3c2b60a8cc Fix mesh failure when direction of two nodes parallel to z axis Jeremy Hu 2019-07-11 19:54:52 +0930
  • f7b865f18b Fix intermediate cut face Jeremy Hu 2019-07-11 19:25:52 +0930
  • d38737e2cb Fix mesh preview flashback Before this commit, outdated textured preview will override the updated untextured preview. From user's perspective, sometimes, the mesh preview flashback for a short time span, although it will finally been updated to the latest. Jeremy Hu 2019-07-10 21:39:46 +0930
  • c73277a4aa
    Fix shader error on Raspberry PI 3 Model B+ Jeremy HU 2019-07-09 18:16:04 +0930
  • ab5e53fb54
    Fix build error on Raspberry PI 3 Model B+ Jeremy HU 2019-07-09 18:12:08 +0930
  • 3ee492f623 Fix build Jeremy Hu 2019-07-09 08:20:09 +0930
  • 31d627bca9 Support user defined cut face per each node Before this commit, the user defined cut face can only be set for whole part. Now each node could been configured a separate cut face and rotation. Jeremy Hu 2019-07-09 08:06:07 +0930
  • 7c66e6b5d0 Sort cut face list by x position of center Jeremy Hu 2019-07-08 07:33:39 +0930
  • d65feb2b60 Update download link to 1.0.0-beta.20 Jeremy Hu 2019-07-07 23:07:37 +0930
  • 2080664de3 Add changelog and contributors Jeremy Hu 2019-07-07 22:32:12 +0930
  • 58b6c7d1d9 Fix build Jeremy Hu 2019-07-07 20:40:24 +0930
  • 8d315e3c64 Optimize intermediate nodes cut normal. Before this commit, the cut normal of intermediate nodes doesn't consider the original nodes' travesal direction. This will cause self intersection in some cases. Jeremy Hu 2019-07-07 20:25:42 +0930
  • eb91a8a16c Prepare for cut face offset modifier Jeremy Hu 2019-07-07 15:57:58 +0930
  • 820aa90406 Rename Vertex to ShaderVertex Fix crash on hiding nodes after removing node Jeremy Hu 2019-07-04 19:06:50 +0930
  • ad244c4659 Save nodes cut faces Jeremy Hu 2019-07-03 08:37:46 +0930
  • 713935adb5 Save cut face transforms Jeremy Hu 2019-07-03 07:19:18 +0930
  • 969a25b697 Fix crash in cut face nodes ordering The comparison function of std::sort requires only return true when first is less than second, this is the rule of "strict weak ordering". Jeremy Hu 2019-06-29 19:12:45 +0930
  • 6b8afd2493 Update language file name Jeremy Hu 2019-06-28 22:33:49 +0930
  • 1dc125ee59 Add languages/dust3d_zh-CN.ts Jeremy Hu 2019-06-27 22:15:53 +0930
  • 12fc351068 Add language: zh-CN Jeremy Hu 2019-06-27 22:14:33 +0930
  • 2aa2f79a72 Update download link to 1.0.0-beta.19 Jeremy Hu 2019-06-26 22:21:39 +0930
  • 0543e8a0be Fix default flat shading Jeremy Hu 2019-06-26 21:34:10 +0930
  • 85449e36e7 Prepare change logs for 1.0.0-beta.19 Jeremy Hu 2019-06-26 21:24:04 +0930
  • 9a726423a8 Add @SatishGodaPearl Jeremy Hu 2019-06-26 21:10:14 +0930
  • 1d04e1771e Disable three nodes branch by default Three nodes branch wrapping is very easy to fail, so disable by default. Jeremy Hu 2019-06-26 21:05:56 +0930
  • 4689ed163a Sort material, pose, and motion list by name Jeremy Hu 2019-06-26 07:24:22 +0930
  • 7a33fa2531 Remove neck direction match The neck direction match is introduced for matching the human pose to a animal pose, however, current implementation will cause the neck pose not work as edited in pose editor. Jeremy Hu 2019-06-25 22:13:57 +0930
  • 6445f453c5 Output file line number to debug log in release mode Jeremy Hu 2019-06-25 21:50:02 +0930
  • a945612718 Fix part mesh generation variation Before this commit, the node id and edge id changed when reload from file, then caused the uuid changing and affected the node processing order during mesh generation. Jeremy Hu 2019-06-25 21:07:17 +0930
  • 83cb6383c1 Add new base normal option: Average When this option enabled, the mesh generator will average all the base normals of nodes with radius as a weight. Jeremy Hu 2019-06-25 08:14:04 +0930
  • c76bc4f77c Add external link: 3dnchu.com Jeremy Hu 2019-06-21 21:29:52 +0930
  • 516df9a1b7 Add new pose setting: yTranslationScale Normally, when pose been generated, foot is always been pulling to the ground by a y-translation. This setting could be used to scale the y-translation. It's usefull for birds fly kind of motion. Jeremy Hu 2019-06-19 22:27:38 +0930
  • 3e29528ee0 Fix pose preview flicker Jeremy Hu 2019-06-19 06:36:11 +0930
  • e5f45eef83 Fix pose preview Jeremy Hu 2019-06-18 08:16:59 +0930
  • 56ddc1f8ee Add side visibility toggle button to pose editor Jeremy Hu 2019-06-17 22:19:08 +0930
  • bc565923aa Add background blur adjustment slider to pose editor Jeremy Hu 2019-06-16 18:15:03 +0930
  • 17f5293a4c Update download link to 1.0.0-beta.18 Jeremy Hu 2019-06-13 08:45:48 +0930
  • ace93d0d9f Update logo Jeremy Hu 2019-06-13 00:08:47 +0930
  • 629c02adbe Fix multiple windows crash when preference change Jeremy Hu 2019-06-12 21:03:38 +0930
  • b714b84dd8 Update example models Jeremy Hu 2019-06-11 22:12:49 +0930
  • 5443909c1d Add more built-in example models Jeremy Hu 2019-06-11 08:17:12 +0930
  • 307965e3e8 Fix motion generator Jeremy Hu 2019-06-10 23:31:06 +0930
  • e145793af0 Fix neck direction match Jeremy Hu 2019-06-10 23:11:40 +0930
  • be4f9fd014 Fix last spine position Jeremy Hu 2019-06-10 22:27:51 +0930
  • 6fc65df6e2 Fix invalid cut face calculation cause infinite loop Jeremy Hu 2019-06-10 21:25:09 +0930
  • ec1eace6bb Match the missing bone parameters Jeremy Hu 2019-06-10 18:55:35 +0930
  • 033ea5f53e Change the spine bone naming convention When there is tail bone, the spine bone start with "Spine01" and "Spine02", this is to make the spine bone name match with none-tail bones. Why "Spine01"? Because the bone chain is ordered by name, "Spine01" and "Spine02" come before "Spine1". Jeremy Hu 2019-06-10 16:12:08 +0930
  • 0b18da76ea Add bone name converter but not enable yet. Jeremy Hu 2019-06-10 15:49:35 +0930
  • 6ca06f4e80 Fix rig Fix the left and right limbs pairing algorithm Jeremy Hu 2019-06-10 10:09:30 +0930
  • de88930acb Adjust smooth threshold of animation generation Jeremy Hu 2019-06-09 20:40:24 +0930
  • c568d18218 Change the behavior of multiple selected nodes scaling Before this commit, the scaling only happen on one profile, this commit force the scaling on front view and side view at the same time. Jeremy Hu 2019-06-09 14:28:09 +0930
  • fac78b5e56 Fix preference color setting Jeremy Hu 2019-06-08 17:27:13 +0930
  • 4955e47d76 Update pose editor node radius Jeremy Hu 2019-06-07 08:09:46 +0930
  • 026059960f Fix preferences color reset Jeremy Hu 2019-06-07 06:41:55 +0930
  • 54b5a9ef5e Fix one frame pose duration issue in motion editor This commit also remove height above ground settings. Jeremy Hu 2019-06-06 23:48:48 +0930
  • 0cb574b6ea Fix user defined cut face flipped normal Jeremy Hu 2019-06-05 21:52:34 +0930
  • 93a01fa2c3 Update shader light setting Jeremy Hu 2019-06-02 14:26:57 +0930
  • 1bb14a82a6 Fix PBR material texture glitches Jeremy Hu 2019-06-02 10:48:03 +0930
  • 292d2ce507 Add none endpoint cut face (ring) Jeremy Hu 2019-06-01 23:45:57 +0930
  • 4ab76b1d76 Add preferences setting and change the behavior of shift key on scale radius Jeremy Hu 2019-06-01 22:42:53 +0930
  • 7eef3f9455 Add back the smooth shading toggle menu As @Toshiwoz suggested, there is still a need for flat shading. Jeremy Hu 2019-05-30 19:58:55 +0930