// Begin License: // Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com). // All rights reserved. // // This file is part of the Carve CSG Library (http://carve-csg.com/) // // This file may be used under the terms of the GNU General Public // License version 2.0 as published by the Free Software Foundation // and appearing in the file LICENSE.GPL2 included in the packaging of // this file. // // This file is provided "AS IS" with NO WARRANTY OF ANY KIND, // INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE. // End: #pragma once #include #include #include #include namespace carve { namespace csg { const double SLACK_FACTOR=1.0009765625; const unsigned FACE_SPLIT_THRESHOLD=50U; const unsigned EDGE_SPLIT_THRESHOLD=50U; const unsigned POINT_SPLIT_THRESHOLD=20U; const unsigned MAX_SPLIT_DEPTH=32; class Octree { public: class Node { private: Node(const Node &node); // undefined. Node &operator=(const Node &node); // undefined. public: Node *parent; Node *children[8]; bool is_leaf; carve::geom3d::Vector min; carve::geom3d::Vector max; std::vector::face_t *> faces; std::vector::edge_t *> edges; std::vector::vertex_t *> vertices; carve::geom3d::AABB aabb; Node(); Node(const carve::geom3d::Vector &newMin, const carve::geom3d::Vector &newMax); Node(Node *p, double x1, double y1, double z1, double x2, double y2, double z2); ~Node(); bool mightContain(const carve::poly::Geometry<3>::face_t &face); bool mightContain(const carve::poly::Geometry<3>::edge_t &edge); bool mightContain(const carve::poly::Geometry<3>::vertex_t &p); bool hasChildren(); bool hasGeometry(); template void putInside(const T &input, Node *child, T &output); bool split(); }; Node *root; struct no_filter { bool operator()(const carve::poly::Geometry<3>::edge_t *) { return true; } bool operator()(const carve::poly::Geometry<3>::face_t *) { return true; } }; Octree(); ~Octree(); void setBounds(const carve::geom3d::Vector &min, const carve::geom3d::Vector &max); void setBounds(carve::geom3d::AABB aabb); void addEdges(const std::vector::edge_t > &edges); void addFaces(const std::vector::face_t > &faces); void addVertices(const std::vector::vertex_t *> &vertices); static carve::geom3d::AABB makeAABB(const Node *node); void doFindEdges(const carve::geom::aabb<3> &aabb, Node *node, std::vector::edge_t *> &out, unsigned depth) const; void doFindEdges(const carve::geom3d::LineSegment &l, Node *node, std::vector::edge_t *> &out, unsigned depth) const; void doFindEdges(const carve::geom3d::Vector &v, Node *node, std::vector::edge_t *> &out, unsigned depth) const; void doFindFaces(const carve::geom::aabb<3> &aabb, Node *node, std::vector::face_t *> &out, unsigned depth) const; void doFindFaces(const carve::geom3d::LineSegment &l, Node *node, std::vector::face_t *> &out, unsigned depth) const; void doFindVerticesAllowDupes(const carve::geom3d::Vector &v, Node *node, std::vector::vertex_t *> &out, unsigned depth) const; void findVerticesNearAllowDupes(const carve::geom3d::Vector &v, std::vector::vertex_t *> &out) const; template void doFindEdges(const carve::poly::Geometry<3>::face_t &f, Node *node, std::vector::edge_t *> &out, unsigned depth, filter_t filter) const; template void findEdgesNear(const carve::poly::Geometry<3>::face_t &f, std::vector::edge_t *> &out, filter_t filter) const; void findEdgesNear(const carve::poly::Geometry<3>::face_t &f, std::vector::edge_t *> &out) const { return findEdgesNear(f, out, no_filter()); } void findEdgesNear(const carve::geom::aabb<3> &aabb, std::vector::edge_t *> &out) const; void findEdgesNear(const carve::geom3d::LineSegment &l, std::vector::edge_t *> &out) const; void findEdgesNear(const carve::poly::Geometry<3>::edge_t &e, std::vector::edge_t *> &out) const; void findEdgesNear(const carve::geom3d::Vector &v, std::vector::edge_t *> &out) const; void findFacesNear(const carve::geom::aabb<3> &aabb, std::vector::face_t *> &out) const; void findFacesNear(const carve::geom3d::LineSegment &l, std::vector::face_t *> &out) const; void findFacesNear(const carve::poly::Geometry<3>::edge_t &e, std::vector::face_t *> &out) const; static void doSplit(int maxSplit, Node *node); template void doIterate(int level, Node *node, const FUNC &f) const; template void iterateNodes(const FUNC &f) const; void splitTree(); }; } }