// Begin License: // Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com). // All rights reserved. // // This file is part of the Carve CSG Library (http://carve-csg.com/) // // This file may be used under the terms of the GNU General Public // License version 2.0 as published by the Free Software Foundation // and appearing in the file LICENSE.GPL2 included in the packaging of // this file. // // This file is provided "AS IS" with NO WARRANTY OF ANY KIND, // INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE. // End: #if defined(HAVE_CONFIG_H) # include #endif #include #include #include namespace carve { namespace geom3d { namespace { int is_same(const std::vector &a, const std::vector &b) { if (a.size() != b.size()) return false; const size_t S = a.size(); size_t i, j, p; for (p = 0; p < S; ++p) { if (a[0] == b[p]) break; } if (p == S) return 0; for (i = 1, j = p + 1; j < S; ++i, ++j) if (a[i] != b[j]) goto not_fwd; for ( j = 0; i < S; ++i, ++j) if (a[i] != b[j]) goto not_fwd; return +1; not_fwd: for (i = 1, j = p - 1; j != (size_t)-1; ++i, --j) if (a[i] != b[j]) goto not_rev; for ( j = S - 1; i < S; ++i, --j) if (a[i] != b[j]) goto not_rev; return -1; not_rev: return 0; } } bool planeIntersection(const Plane &a, const Plane &b, Ray &r) { Vector N = cross(a.N, b.N); if (N.isZero()) { return false; } N.normalize(); double dot_aa = dot(a.N, a.N); double dot_bb = dot(b.N, b.N); double dot_ab = dot(a.N, b.N); double determinant = dot_aa * dot_bb - dot_ab * dot_ab; double c1 = ( a.d * dot_bb - b.d * dot_ab) / determinant; double c2 = ( b.d * dot_aa - a.d * dot_ab) / determinant; r.D = N; r.v = c1 * a.N + c2 * b.N; return true; } IntersectionClass rayPlaneIntersection(const Plane &p, const Vector &v1, const Vector &v2, Vector &v, double &t) { Vector Rd = v2 - v1; double Vd = dot(p.N, Rd); double V0 = dot(p.N, v1) + p.d; if (carve::math::ZERO(Vd)) { if (carve::math::ZERO(V0)) { return INTERSECT_BAD; } else { return INTERSECT_NONE; } } t = -V0 / Vd; v = v1 + t * Rd; return INTERSECT_PLANE; } IntersectionClass lineSegmentPlaneIntersection(const Plane &p, const LineSegment &line, Vector &v) { double t; IntersectionClass r = rayPlaneIntersection(p, line.v1, line.v2, v, t); if (r <= 0) return r; if ((t < 0.0 && !equal(v, line.v1)) || (t > 1.0 && !equal(v, line.v2))) return INTERSECT_NONE; return INTERSECT_PLANE; } RayIntersectionClass rayRayIntersection(const Ray &r1, const Ray &r2, Vector &v1, Vector &v2, double &mu1, double &mu2) { if (!r1.OK() || !r2.OK()) return RR_DEGENERATE; Vector v_13 = r1.v - r2.v; double d1343 = dot(v_13, r2.D); double d4321 = dot(r2.D, r1.D); double d1321 = dot(v_13, r1.D); double d4343 = dot(r2.D, r2.D); double d2121 = dot(r1.D, r1.D); double numer = d1343 * d4321 - d1321 * d4343; double denom = d2121 * d4343 - d4321 * d4321; // dc - eb // ------- // ab - cc // dc/eb - 1 // --------- // a/e - cc/eb // dc/b - e // -------- // a - cc/b // d/b - e/c // --------- // a/c - c/b if (denom * double(1<<10) < numer) { return RR_PARALLEL; } mu1 = numer / denom; mu2 = (d1343 + d4321 * mu1) / d4343; v1 = r1.v + mu1 * r1.D; v2 = r2.v + mu2 * r2.D; return (equal(v1, v2)) ? RR_INTERSECTION : RR_NO_INTERSECTION; } } }