#include #include #include #include #include #include #include "material_previews_generator.h" #include "mesh_generator.h" #include "texture_generator.h" #include "image_forever.h" #include "mesh_result_post_processor.h" MaterialPreviewsGenerator::MaterialPreviewsGenerator() { } MaterialPreviewsGenerator::~MaterialPreviewsGenerator() { for (auto &item: m_previews) { delete item.second; } } void MaterialPreviewsGenerator::addMaterial(dust3d::Uuid materialId, const std::vector &layers) { m_materials.push_back({materialId, layers}); } const std::set &MaterialPreviewsGenerator::generatedPreviewMaterialIds() { return m_generatedMaterialIds; } ModelMesh *MaterialPreviewsGenerator::takePreview(dust3d::Uuid materialId) { ModelMesh *resultMesh = m_previews[materialId]; m_previews[materialId] = nullptr; return resultMesh; } void MaterialPreviewsGenerator::generate() { dust3d::Snapshot *snapshot = new dust3d::Snapshot; QFile file(":/resources/material-demo-model.ds3"); file.open(QFile::ReadOnly); QByteArray fileData = file.readAll(); std::vector partIds; dust3d::Ds3FileReader ds3Reader((const std::uint8_t *)fileData.data(), fileData.size()); for (int i = 0; i < ds3Reader.items().size(); ++i) { dust3d::Ds3ReaderItem item = ds3Reader.items().at(i); if (item.type == "model") { std::vector data; ds3Reader.loadItem(item.name, &data); std::string xmlString((char *)data.data(), data.size()); dust3d::loadSnapshotFromXmlString(snapshot, (char *)xmlString.c_str()); for (const auto &item: snapshot->parts) { partIds.push_back(dust3d::Uuid(item.first)); } } } dust3d::MeshGenerator::GeneratedCacheContext *cacheContext = new dust3d::MeshGenerator::GeneratedCacheContext(); MeshGenerator *meshGenerator = new MeshGenerator(snapshot); meshGenerator->setGeneratedCacheContext(cacheContext); meshGenerator->generate(); for (const auto &mirror: cacheContext->partMirrorIdMap) { partIds.push_back(dust3d::Uuid(mirror.first)); } dust3d::Object *object = meshGenerator->takeObject(); if (nullptr != object) { MeshResultPostProcessor *poseProcessor = new MeshResultPostProcessor(*object); poseProcessor->poseProcess(); delete object; object = poseProcessor->takePostProcessedObject(); delete poseProcessor; } if (nullptr != object) { for (const auto &material: m_materials) { TextureGenerator *textureGenerator = new TextureGenerator(*object); for (const auto &layer: material.second) { for (const auto &mapItem: layer.maps) { const QImage *image = ImageForever::get(mapItem.imageId); if (nullptr == image) continue; for (const auto &partId: partIds) { if (dust3d::TextureType::BaseColor == mapItem.forWhat) textureGenerator->addPartColorMap(partId, image, layer.tileScale); else if (dust3d::TextureType::Normal == mapItem.forWhat) textureGenerator->addPartNormalMap(partId, image, layer.tileScale); else if (dust3d::TextureType::Metallic == mapItem.forWhat) textureGenerator->addPartMetalnessMap(partId, image, layer.tileScale); else if (dust3d::TextureType::Roughness == mapItem.forWhat) textureGenerator->addPartRoughnessMap(partId, image, layer.tileScale); else if (dust3d::TextureType::AmbientOcclusion == mapItem.forWhat) textureGenerator->addPartAmbientOcclusionMap(partId, image, layer.tileScale); } } } textureGenerator->generate(); ModelMesh *texturedResultMesh = textureGenerator->takeResultMesh(); if (nullptr != texturedResultMesh) { m_previews[material.first] = new ModelMesh(*texturedResultMesh); m_generatedMaterialIds.insert(material.first); delete texturedResultMesh; } delete textureGenerator; } } delete object; delete meshGenerator; delete cacheContext; } void MaterialPreviewsGenerator::process() { QElapsedTimer countTimeConsumed; countTimeConsumed.start(); generate(); qDebug() << "The material previews generation took" << countTimeConsumed.elapsed() << "milliseconds"; emit finished(); }