#ifndef MESH_UTIL_H #define MESH_UTIL_H #include int mergeMeshs(void *meshliteContext, const std::vector &meshIds); int unionMeshs(void *meshliteContext, const std::vector &meshIds, int *errorCount=0); int subdivMesh(void *meshliteContext, int meshId, int *errorCount=0); int fixMeshHoles(void *meshliteContext, int meshId); #endif