#ifndef DUST3D_MESH_RESULT_POST_PROCESSOR_H #define DUST3D_MESH_RESULT_POST_PROCESSOR_H #include #include "outcome.h" class MeshResultPostProcessor : public QObject { Q_OBJECT public: MeshResultPostProcessor(const Outcome &outcome); ~MeshResultPostProcessor(); Outcome *takePostProcessedOutcome(); void poseProcess(); signals: void finished(); public slots: void process(); private: Outcome *m_outcome = nullptr; }; #endif