// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FRAME_TO_CROSS_FIELD_H #define IGL_FRAME_TO_CROSS_FIELD_H #include "igl_inline.h" #include namespace igl { // Convert a frame field into its closest cross field // Inputs: // V #V by 3 coordinates of the vertices // F #F by 3 list of mesh faces (must be triangles) // FF1 #F by 3 the first representative vector of the frame field (up to permutation and sign) // FF2 #F by 3 the second representative vector of the frame field (up to permutation and sign) // // Outputs: // X #F by 3 representative vector of the closest cross field // IGL_INLINE void frame_to_cross_field( const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::MatrixXd& FF1, const Eigen::MatrixXd& FF2, Eigen::MatrixXd& X); } #ifndef IGL_STATIC_LIBRARY # include "frame_to_cross_field.cpp" #endif #endif