// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2019 Qingnan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #pragma once #ifndef IGL_PREDICATES_PREDICATES_H #define IGL_PREDICATES_PREDICATES_H #include #include namespace igl { namespace predicates { enum class Orientation { POSITIVE=1, INSIDE=1, NEGATIVE=-1, OUTSIDE=-1, COLLINEAR=0, COPLANAR=0, COCIRCULAR=0, COSPHERICAL=0, DEGENERATE=0 }; // Initialize internal variable used by predciates. Must be called before // using exact predicates. IGL_INLINE void exactinit(); // Compute the orientation of the triangle formed by pa, pb, pc. // // Input: // pa, pb, pc 2D points. // // Output: // Return POSITIVE if pa, pb, pc are counterclockwise oriented. // NEGATIVE if they are clockwise oriented. // COLLINEAR if they are collinear. template IGL_INLINE Orientation orient2d( const Eigen::MatrixBase& pa, const Eigen::MatrixBase& pb, const Eigen::MatrixBase& pc); // Compute the orientation of the tetrahedron formed by pa, pb, pc, pd. // // Input: // pa, pb, pc, pd 3D points. // // Output: // Return POSITIVE if pd is "below" the oriented plane formed by pa, pb and pc. // NEGATIVE if pd is "above" the plane. // COPLANAR if pd is on the plane. template IGL_INLINE Orientation orient3d( const Eigen::MatrixBase& pa, const Eigen::MatrixBase& pb, const Eigen::MatrixBase& pc, const Eigen::MatrixBase& pd); // Decide whether a point is inside/outside/on a circle. // // Input: // pa, pb, pc 2D points that defines an oriented circle. // pd 2D query point. // // Output: // Return INSIDE if pd is inside of the circle defined by pa, pb and pc. // OUSIDE if pd is outside of the circle. // COCIRCULAR pd is exactly on the circle. template IGL_INLINE Orientation incircle( const Eigen::MatrixBase& pa, const Eigen::MatrixBase& pb, const Eigen::MatrixBase& pc, const Eigen::MatrixBase& pd); // Decide whether a point is inside/outside/on a sphere. // // Input: // pa, pb, pc, pd 3D points that defines an oriented sphere. // pe 3D query point. // // Output: // Return INSIDE if pe is inside of the sphere defined by pa, pb, pc and pd. // OUSIDE if pe is outside of the sphere. // COSPHERICAL pd is exactly on the sphere. template IGL_INLINE Orientation insphere( const Eigen::MatrixBase& pa, const Eigen::MatrixBase& pb, const Eigen::MatrixBase& pc, const Eigen::MatrixBase& pd, const Eigen::MatrixBase& pe); } } #ifndef IGL_STATIC_LIBRARY # include "predicates.cpp" #endif #endif