// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RANDOM_QUATERNION_H #define IGL_RANDOM_QUATERNION_H #include "igl_inline.h" #include namespace igl { // Return a random quaternion via uniform sampling of the 4-sphere template IGL_INLINE Eigen::Quaternion random_quaternion(); } #ifndef IGL_STATIC_LIBRARY #include "random_quaternion.cpp" #endif #endif