// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEOFF_H #define IGL_WRITEOFF_H #include "igl_inline.h" #include #include namespace igl { //Export geometry and colors-by-vertex // Export a mesh from an ascii OFF file, filling in vertex positions. // Only triangle meshes are supported // // Templates: // Scalar type for positions and vectors (will be read as double and cast // to Scalar) // Index type for indices (will be read as int and cast to Index) // Inputs: // str path to .off output file // V #V by 3 mesh vertex positions // F #F by 3 mesh indices into V // C double matrix of rgb values per vertex #V by 3 // Outputs: // Returns true on success, false on errors template IGL_INLINE bool writeOFF( const std::string str, const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, const Eigen::PlainObjectBase& C); template IGL_INLINE bool writeOFF( const std::string str, const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F); } #ifndef IGL_STATIC_LIBRARY # include "writeOFF.cpp" #endif #endif