// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEPLY_H #define IGL_WRITEPLY_H #include "igl_inline.h" #include #include namespace igl { // Write a mesh to a .ply file. // // Inputs: // filename path to .ply file // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices // N #V by 3 list of vertex normals // UV #V by 2 list of vertex texture coordinates // Returns true iff success template < typename DerivedV, typename DerivedF, typename DerivedN, typename DerivedUV> IGL_INLINE bool writePLY( const std::string & filename, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & N, const Eigen::MatrixBase & UV, const bool ascii = true); template < typename DerivedV, typename DerivedF> IGL_INLINE bool writePLY( const std::string & filename, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const bool ascii = true); } #ifndef IGL_STATIC_LIBRARY # include "writePLY.cpp" #endif #endif