// Copyright (c) 2003-2006 INRIA Sophia-Antipolis (France). // All rights reserved. // // This file is part of CGAL (www.cgal.org). // You can redistribute it and/or modify it under the terms of the GNU // General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // SPDX-License-Identifier: GPL-3.0+ // // // Author(s) : Laurent RINEAU #ifndef CGAL_DELAUNAY_MESH_CRITERIA_2_H #define CGAL_DELAUNAY_MESH_CRITERIA_2_H #include #include #include #include namespace CGAL { template class Delaunay_mesh_criteria_2 { double B; protected: typedef typename Tr::Geom_traits Geom_traits; Geom_traits traits; public: typedef typename Tr::Face_handle Face_handle; Delaunay_mesh_criteria_2(const double bound = 0.125, const Geom_traits& traits = Geom_traits()) : B(bound), traits(traits) {} typedef double Quality; inline double bound() const { return B; } inline void set_bound(const double bound) { B = bound; } class Is_bad { protected: const double B; const Geom_traits& traits; public: typedef typename Tr::Point Point_2; Is_bad(const double bound, const Geom_traits& traits) : B(bound), traits(traits) {} Mesh_2::Face_badness operator()(const Quality q) const { if( q < B ) return Mesh_2::BAD; else return Mesh_2::NOT_BAD; } Mesh_2::Face_badness operator()(const Face_handle& fh, Quality& q) const { // return the *squared* sinus of the smallest angle of the triangle typedef typename Tr::Geom_traits Geom_traits; typedef typename Geom_traits::Compute_area_2 Compute_area_2; typedef typename Geom_traits::Compute_squared_distance_2 Compute_squared_distance_2; Compute_area_2 area_2 = traits.compute_area_2_object(); Compute_squared_distance_2 squared_distance = traits.compute_squared_distance_2_object(); const Point_2& pa = fh->vertex(0)->point(); const Point_2& pb = fh->vertex(1)->point(); const Point_2& pc = fh->vertex(2)->point(); double area = 2*CGAL::to_double(area_2(pa, pb, pc)); area=area*area; // area = 4 * area^2(triangle) double a = CGAL::to_double(squared_distance(pb, pc)); double b = CGAL::to_double(squared_distance(pc, pa)); double c = CGAL::to_double(squared_distance(pa, pb)); if(a #endif