#ifndef DUST3D_APPLICATION_MONOCHROME_OPENGL_PROGRAM_H_ #define DUST3D_APPLICATION_MONOCHROME_OPENGL_PROGRAM_H_ #include #include #include class MonochromeOpenGLProgram : public QOpenGLShaderProgram { public: void load(bool isCoreProfile = false); int getUniformLocationByName(const std::string& name); bool isCoreProfile() const; private: void addShaderFromResource(QOpenGLShader::ShaderType type, const char* resourceName); bool m_isLoaded = false; bool m_isCoreProfile = false; std::map m_uniformLocationMap; }; #endif