#ifndef DUST3D_APPLICATION_SKELETON_SELECTION_ITEM_H_ #define DUST3D_APPLICATION_SKELETON_SELECTION_ITEM_H_ #include "document.h" #include class SkeletonGraphicsSelectionItem : public QGraphicsRectItem { public: SkeletonGraphicsSelectionItem(); void updateRange(QPointF beginPos, QPointF endPos); }; #endif