// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_BOUNDING_BOX_H #define IGL_BOUNDING_BOX_H #include "igl_inline.h" #include namespace igl { // Build a triangle mesh of the bounding box of a given list of vertices // // Inputs: // V #V by dim list of rest domain positions // Outputs: // BV 2^dim by dim list of bounding box corners positions // BF #BF by dim list of simplex facets template IGL_INLINE void bounding_box( const Eigen::MatrixBase& V, Eigen::PlainObjectBase& BV, Eigen::PlainObjectBase& BF); template IGL_INLINE void bounding_box( const Eigen::MatrixBase& V, const typename DerivedV::Scalar pad, Eigen::PlainObjectBase& BV, Eigen::PlainObjectBase& BF); } #ifndef IGL_STATIC_LIBRARY # include "bounding_box.cpp" #endif #endif