// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Michael Rabinovich // Copyright (C) 2017 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EULER_CHARACTERISTIC_H #define IGL_EULER_CHARACTERISTIC_H #include "igl_inline.h" #include #include #include namespace igl { // Computes the Euler characteristic of a given mesh (V,F) // // Inputs: // F #F by dim list of mesh faces (must be triangles) // Returns An int containing the Euler characteristic template IGL_INLINE int euler_characteristic( const Eigen::MatrixBase & F); // Computes the Euler characteristic of a given mesh (V,F) // Templates: // Scalar should be a floating point number type // Index should be an integer type // Inputs: // V #V by dim list of mesh vertex positions // F #F by dim list of mesh faces (must be triangles) // Returns An int containing the Euler characteristic template IGL_INLINE int euler_characteristic( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "euler_characteristic.cpp" #endif #endif