// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Michael Rabinovich // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FLIPPED_TRIANGLES_H #define IGL_FLIPPED_TRIANGLES_H #include "igl_inline.h" #include namespace igl { // Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv // // Inputs: // V #V by 2 list of mesh vertex positions // F #F by 3 list of mesh faces (must be triangles) // Outputs: // X #flipped list of containing the indices into F of the flipped triangles // Wrapper with return type template IGL_INLINE void flipped_triangles( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & X); template IGL_INLINE Eigen::VectorXi flipped_triangles( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "flipped_triangles.cpp" #endif #endif