// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FLOOD_FILL_H #define IGL_FLOOD_FILL_H #include "igl_inline.h" #include namespace igl { // Given a 3D array with sparse non-nan (number?) data fill in the NaNs via // flood fill. This should ensure that, e.g., if data near 0 always has a band // (surface) of numbered and signed data, then components of nans will be // correctly signed. // // Inputs: // res 3-long list of dimensions of grid // S res(0)*res(1)*res(2) list of scalar values (with (many) nans), see // output // Outputs: // S flood fill data in place template IGL_INLINE void flood_fill( const Eigen::MatrixBase& res, Eigen::PlainObjectBase & S); } #ifndef IGL_STATIC_LIBRARY # include "flood_fill.cpp" #endif #endif