// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_IS_EDGE_MANIFOLD_H #define IGL_IS_EDGE_MANIFOLD_H #include "igl_inline.h" #include namespace igl { // check if the mesh is edge-manifold // // Inputs: // V #V by dim list of mesh vertex positions **unneeded** // F #F by 3 list of triangle indices // Returns whether mesh is edge manifold. // // Known Bugs: // Does not check for non-manifold vertices // // See also: is_vertex_manifold template < typename DerivedF, typename DerivedBF, typename DerivedE, typename DerivedEMAP, typename DerivedBE> IGL_INLINE bool is_edge_manifold( const Eigen::MatrixBase& F, Eigen::PlainObjectBase& BF, Eigen::PlainObjectBase& E, Eigen::PlainObjectBase& EMAP, Eigen::PlainObjectBase& BE); template IGL_INLINE bool is_edge_manifold( const Eigen::MatrixBase& F); } #ifndef IGL_STATIC_LIBRARY # include "is_edge_manifold.cpp" #endif #endif