// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL_CREATE_INDEX_VBO_H #define IGL_OPENGL_CREATE_INDEX_VBO_H #include "../igl_inline.h" #include "gl.h" #include // Create a VBO (Vertex Buffer Object) for a list of indices: // GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F) namespace igl { namespace opengl { // Inputs: // F #F by 3 eigen Matrix of face (triangle) indices // Outputs: // F_vbo_id buffer id for face indices // IGL_INLINE void create_index_vbo( const Eigen::MatrixXi & F, GLuint & F_vbo_id); } } #ifndef IGL_STATIC_LIBRARY # include "create_index_vbo.cpp" #endif #endif