// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "create_mesh_vbo.h" #include "create_vector_vbo.h" #include "create_index_vbo.h" // http://www.songho.ca/opengl/gl_vbo.html#create IGL_INLINE void igl::opengl::create_mesh_vbo( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, GLuint & V_vbo_id, GLuint & F_vbo_id) { // Create VBO for vertex position vectors create_vector_vbo(V,V_vbo_id); // Create VBO for face index lists create_index_vbo(F,F_vbo_id); } // http://www.songho.ca/opengl/gl_vbo.html#create IGL_INLINE void igl::opengl::create_mesh_vbo( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const Eigen::MatrixXd & N, GLuint & V_vbo_id, GLuint & F_vbo_id, GLuint & N_vbo_id) { // Create VBOs for faces and vertices create_mesh_vbo(V,F,V_vbo_id,F_vbo_id); // Create VBO for normal vectors create_vector_vbo(N,N_vbo_id); } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation #endif