// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H #define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H #include "igl_inline.h" #include namespace igl { // Smooth vertex attributes using uniform Laplacian // Inputs: // Ain #V by #A eigen Matrix of mesh vertex attributes (each vertex has #A attributes) // F #F by 3 eigne Matrix of face (triangle) indices // Output: // Aout #V by #A eigen Matrix of mesh vertex attributes template IGL_INLINE void per_vertex_attribute_smoothing( const Eigen::PlainObjectBase& Ain, const Eigen::PlainObjectBase& F, Eigen::PlainObjectBase & Aout); } #ifndef IGL_STATIC_LIBRARY # include "per_vertex_attribute_smoothing.cpp" #endif #endif