// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_AXIS_ANGLE_TO_QUAT_H #define IGL_AXIS_ANGLE_TO_QUAT_H #include "igl_inline.h" namespace igl { // Convert axis angle representation of a rotation to a quaternion // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w // Inputs: // axis 3d vector // angle scalar // Outputs: // quaternion template IGL_INLINE void axis_angle_to_quat( const Q_type *axis, const Q_type angle, Q_type *out); } #ifndef IGL_STATIC_LIBRARY # include "axis_angle_to_quat.cpp" #endif #endif