#include #include #include #include "meshgenerator.h" #include "dust3dutil.h" #include "skeletondocument.h" #include "meshlite.h" #include "modelofflinerender.h" #include "meshutil.h" #include "theme.h" #include "positionmap.h" bool MeshGenerator::m_enableDebug = false; GeneratedCacheContext::~GeneratedCacheContext() { for (auto &cache: componentCombinableMeshs) { deleteCombinableMesh(cache.second); } } void GeneratedCacheContext::updateComponentCombinableMesh(QString componentId, void *mesh) { auto &cache = componentCombinableMeshs[componentId]; if (nullptr != cache) deleteCombinableMesh(cache); cache = cloneCombinableMesh(mesh); } MeshGenerator::MeshGenerator(SkeletonSnapshot *snapshot, QThread *thread) : m_snapshot(snapshot), m_mesh(nullptr), m_preview(nullptr), m_thread(thread), m_meshResultContext(nullptr), m_sharedContextWidget(nullptr), m_cacheContext(nullptr) { } MeshGenerator::~MeshGenerator() { delete m_snapshot; delete m_mesh; delete m_preview; for (const auto &partPreviewIt: m_partPreviewMap) { delete partPreviewIt.second; } for (const auto &render: m_partPreviewRenderMap) { delete render.second; } delete m_meshResultContext; } void MeshGenerator::setGeneratedCacheContext(GeneratedCacheContext *cacheContext) { m_cacheContext = cacheContext; } void MeshGenerator::addPartPreviewRequirement(const QString &partId) { //qDebug() << "addPartPreviewRequirement:" << partId; m_requirePartPreviewMap.insert(partId); if (m_partPreviewRenderMap.find(partId) == m_partPreviewRenderMap.end()) { ModelOfflineRender *render = new ModelOfflineRender(m_sharedContextWidget); render->setRenderThread(m_thread); m_partPreviewRenderMap[partId] = render; } } void MeshGenerator::setSharedContextWidget(QOpenGLWidget *widget) { m_sharedContextWidget = widget; } MeshLoader *MeshGenerator::takeResultMesh() { MeshLoader *resultMesh = m_mesh; m_mesh = nullptr; return resultMesh; } QImage *MeshGenerator::takePreview() { QImage *resultPreview = m_preview; m_preview = nullptr; return resultPreview; } QImage *MeshGenerator::takePartPreview(const QString &partId) { QImage *resultImage = m_partPreviewMap[partId]; m_partPreviewMap[partId] = nullptr; return resultImage; } MeshResultContext *MeshGenerator::takeMeshResultContext() { MeshResultContext *meshResultContext = m_meshResultContext; m_meshResultContext = nullptr; return meshResultContext; } void MeshGenerator::loadVertexSources(void *meshliteContext, int meshId, QUuid partId, const std::map &bmeshToNodeIdMap, std::vector &bmeshVertices) { int vertexCount = meshlite_get_vertex_count(meshliteContext, meshId); int positionBufferLen = vertexCount * 3; float *positionBuffer = new float[positionBufferLen]; int positionCount = meshlite_get_vertex_position_array(meshliteContext, meshId, positionBuffer, positionBufferLen) / 3; int *sourceBuffer = new int[positionBufferLen]; int sourceCount = meshlite_get_vertex_source_array(meshliteContext, meshId, sourceBuffer, positionBufferLen); Q_ASSERT(positionCount == sourceCount); for (int i = 0, positionIndex = 0; i < positionCount; i++, positionIndex+=3) { BmeshVertex vertex; vertex.partId = partId; auto findNodeId = bmeshToNodeIdMap.find(sourceBuffer[i]); if (findNodeId != bmeshToNodeIdMap.end()) vertex.nodeId = findNodeId->second; vertex.position = QVector3D(positionBuffer[positionIndex + 0], positionBuffer[positionIndex + 1], positionBuffer[positionIndex + 2]); bmeshVertices.push_back(vertex); } delete[] positionBuffer; delete[] sourceBuffer; } void MeshGenerator::loadGeneratedPositionsToMeshResultContext(void *meshliteContext, int triangulatedMeshId) { int vertexCount = meshlite_get_vertex_count(meshliteContext, triangulatedMeshId); int positionBufferLen = vertexCount * 3; float *positionBuffer = new float[positionBufferLen]; int positionCount = meshlite_get_vertex_position_array(meshliteContext, triangulatedMeshId, positionBuffer, positionBufferLen) / 3; std::map verticesMap; for (int i = 0, positionIndex = 0; i < positionCount; i++, positionIndex+=3) { ResultVertex vertex; vertex.position = QVector3D(positionBuffer[positionIndex + 0], positionBuffer[positionIndex + 1], positionBuffer[positionIndex + 2]); verticesMap[i] = m_meshResultContext->vertices.size(); m_meshResultContext->vertices.push_back(vertex); } int faceCount = meshlite_get_face_count(meshliteContext, triangulatedMeshId); int triangleIndexBufferLen = faceCount * 3; int *triangleIndexBuffer = new int[triangleIndexBufferLen]; int triangleCount = meshlite_get_triangle_index_array(meshliteContext, triangulatedMeshId, triangleIndexBuffer, triangleIndexBufferLen) / 3; int triangleNormalBufferLen = faceCount * 3; float *normalBuffer = new float[triangleNormalBufferLen]; int normalCount = meshlite_get_triangle_normal_array(meshliteContext, triangulatedMeshId, normalBuffer, triangleNormalBufferLen) / 3; Q_ASSERT(triangleCount == normalCount); for (int i = 0, triangleVertIndex = 0, normalIndex=0; i < triangleCount; i++, triangleVertIndex+=3, normalIndex += 3) { ResultTriangle triangle; triangle.indicies[0] = verticesMap[triangleIndexBuffer[triangleVertIndex + 0]]; triangle.indicies[1] = verticesMap[triangleIndexBuffer[triangleVertIndex + 1]]; triangle.indicies[2] = verticesMap[triangleIndexBuffer[triangleVertIndex + 2]]; triangle.normal = QVector3D(normalBuffer[normalIndex + 0], normalBuffer[normalIndex + 1], normalBuffer[normalIndex + 2]); m_meshResultContext->triangles.push_back(triangle); } delete[] positionBuffer; delete[] triangleIndexBuffer; delete[] normalBuffer; } void MeshGenerator::collectParts() { for (const auto &node: m_snapshot->nodes) { QString partId = valueOfKeyInMapOrEmpty(node.second, "partId"); if (partId.isEmpty()) continue; m_partNodeIds[partId].insert(node.first); } for (const auto &edge: m_snapshot->edges) { QString partId = valueOfKeyInMapOrEmpty(edge.second, "partId"); if (partId.isEmpty()) continue; m_partEdgeIds[partId].insert(edge.first); } } bool MeshGenerator::checkIsPartDirty(QString partId) { auto findPart = m_snapshot->parts.find(partId); if (findPart == m_snapshot->parts.end()) { qDebug() << "Find part failed:" << partId; return false; } return isTrueValueString(valueOfKeyInMapOrEmpty(findPart->second, "dirty")); } void *MeshGenerator::combinePartMesh(QString partId) { auto findPart = m_snapshot->parts.find(partId); if (findPart == m_snapshot->parts.end()) { qDebug() << "Find part failed:" << partId; return nullptr; } QUuid partIdNotAsString = QUuid(partId); auto &part = findPart->second; bool isDisabled = isTrueValueString(valueOfKeyInMapOrEmpty(part, "disabled")); bool xMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(part, "xMirrored")); bool subdived = isTrueValueString(valueOfKeyInMapOrEmpty(part, "subdived")); int bmeshId = meshlite_bmesh_create(m_meshliteContext); if (subdived) meshlite_bmesh_set_cut_subdiv_count(m_meshliteContext, bmeshId, 1); if (isTrueValueString(valueOfKeyInMapOrEmpty(part, "rounded"))) meshlite_bmesh_set_round_way(m_meshliteContext, bmeshId, 1); QString colorString = valueOfKeyInMapOrEmpty(part, "color"); QColor partColor = colorString.isEmpty() ? Theme::white : QColor(colorString); QString thicknessString = valueOfKeyInMapOrEmpty(part, "deformThickness"); if (!thicknessString.isEmpty()) meshlite_bmesh_set_deform_thickness(m_meshliteContext, bmeshId, thicknessString.toFloat()); QString widthString = valueOfKeyInMapOrEmpty(part, "deformWidth"); if (!widthString.isEmpty()) meshlite_bmesh_set_deform_width(m_meshliteContext, bmeshId, widthString.toFloat()); if (MeshGenerator::m_enableDebug) meshlite_bmesh_enable_debug(m_meshliteContext, bmeshId, 1); QString mirroredPartId; QUuid mirroredPartIdNotAsString; if (xMirrored) { mirroredPartIdNotAsString = QUuid().createUuid(); mirroredPartId = mirroredPartIdNotAsString.toString(); } std::map nodeToBmeshIdMap; std::map bmeshToNodeIdMap; auto &cacheBmeshNodes = m_cacheContext->partBmeshNodes[partId]; auto &cacheBmeshVertices = m_cacheContext->partBmeshVertices[partId]; for (const auto &nodeId: m_partNodeIds[partId]) { auto findNode = m_snapshot->nodes.find(nodeId); if (findNode == m_snapshot->nodes.end()) { qDebug() << "Find node failed:" << nodeId; continue; } auto &node = findNode->second; float radius = valueOfKeyInMapOrEmpty(node, "radius").toFloat(); float x = (valueOfKeyInMapOrEmpty(node, "x").toFloat() - m_mainProfileMiddleX); float y = (m_mainProfileMiddleY - valueOfKeyInMapOrEmpty(node, "y").toFloat()); float z = (m_sideProfileMiddleX - valueOfKeyInMapOrEmpty(node, "z").toFloat()); int bmeshNodeId = meshlite_bmesh_add_node(m_meshliteContext, bmeshId, x, y, z, radius); nodeToBmeshIdMap[nodeId] = bmeshNodeId; bmeshToNodeIdMap[bmeshNodeId] = nodeId; BmeshNode bmeshNode; bmeshNode.partId = QUuid(partId); bmeshNode.origin = QVector3D(x, y, z); bmeshNode.radius = radius; bmeshNode.nodeId = QUuid(nodeId); bmeshNode.color = partColor; cacheBmeshNodes.push_back(bmeshNode); if (xMirrored) { bmeshNode.partId = mirroredPartId; bmeshNode.origin.setX(-x); cacheBmeshNodes.push_back(bmeshNode); } } for (const auto &edgeId: m_partEdgeIds[partId]) { auto findEdge = m_snapshot->edges.find(edgeId); if (findEdge == m_snapshot->edges.end()) { qDebug() << "Find edge failed:" << edgeId; continue; } auto &edge = findEdge->second; QString fromNodeId = valueOfKeyInMapOrEmpty(edge, "from"); QString toNodeId = valueOfKeyInMapOrEmpty(edge, "to"); auto findFromBmeshId = nodeToBmeshIdMap.find(fromNodeId); if (findFromBmeshId == nodeToBmeshIdMap.end()) { qDebug() << "Find from-node bmesh failed:" << fromNodeId; continue; } auto findToBmeshId = nodeToBmeshIdMap.find(toNodeId); if (findToBmeshId == nodeToBmeshIdMap.end()) { qDebug() << "Find to-node bmesh failed:" << toNodeId; continue; } meshlite_bmesh_add_edge(m_meshliteContext, bmeshId, findFromBmeshId->second, findToBmeshId->second); } int meshId = 0; void *resultMesh = nullptr; if (!bmeshToNodeIdMap.empty()) { meshId = meshlite_bmesh_generate_mesh(m_meshliteContext, bmeshId); loadVertexSources(m_meshliteContext, meshId, partIdNotAsString, bmeshToNodeIdMap, cacheBmeshVertices); resultMesh = convertToCombinableMesh(m_meshliteContext, meshlite_triangulate(m_meshliteContext, meshId)); } if (nullptr != resultMesh) { if (xMirrored) { int xMirroredMeshId = meshlite_mirror_in_x(m_meshliteContext, meshId, 0); loadVertexSources(m_meshliteContext, xMirroredMeshId, mirroredPartIdNotAsString, bmeshToNodeIdMap, cacheBmeshVertices); void *mirroredMesh = convertToCombinableMesh(m_meshliteContext, meshlite_triangulate(m_meshliteContext, xMirroredMeshId)); if (nullptr != mirroredMesh) { void *newResultMesh = unionCombinableMeshs(resultMesh, mirroredMesh); deleteCombinableMesh(mirroredMesh); if (nullptr != newResultMesh) { deleteCombinableMesh(resultMesh); resultMesh = newResultMesh; } } } } if (m_requirePartPreviewMap.find(partId) != m_requirePartPreviewMap.end()) { ModelOfflineRender *render = m_partPreviewRenderMap[partId]; int trimedMeshId = meshlite_trim(m_meshliteContext, meshId, 1); render->updateMesh(new MeshLoader(m_meshliteContext, trimedMeshId, -1, partColor)); QImage *image = new QImage(render->toImage(QSize(Theme::previewImageRenderSize, Theme::previewImageRenderSize))); if (Theme::previewImageSize != Theme::previewImageRenderSize) { int cropOffset = (Theme::previewImageRenderSize - Theme::previewImageSize) / 2; QImage *crop = new QImage(image->copy(cropOffset, cropOffset, Theme::previewImageSize, Theme::previewImageSize)); delete image; image = crop; } m_partPreviewMap[partId] = image; } if (isDisabled) { if (nullptr != resultMesh) { deleteCombinableMesh(resultMesh); resultMesh = nullptr; } } return resultMesh; } bool MeshGenerator::checkIsComponentDirty(QString componentId) { bool isDirty = false; const std::map *component = &m_snapshot->rootComponent; if (componentId != QUuid().toString()) { auto findComponent = m_snapshot->components.find(componentId); if (findComponent == m_snapshot->components.end()) { qDebug() << "Component not found:" << componentId; return nullptr; } component = &findComponent->second; } if (isTrueValueString(valueOfKeyInMapOrEmpty(*component, "dirty"))) { isDirty = true; } QString linkDataType = valueOfKeyInMapOrEmpty(*component, "linkDataType"); if ("partId" == linkDataType) { QString partId = valueOfKeyInMapOrEmpty(*component, "linkData"); if (checkIsPartDirty(partId)) { m_dirtyPartIds.insert(partId); isDirty = true; } } for (const auto &childId: valueOfKeyInMapOrEmpty(*component, "children").split(",")) { if (childId.isEmpty()) continue; if (checkIsComponentDirty(childId)) { isDirty = true; } } if (isDirty) m_dirtyComponentIds.insert(componentId); return isDirty; } void *MeshGenerator::combineComponentMesh(QString componentId, bool *inverse) { QUuid componentIdNotAsString; *inverse = false; const std::map *component = &m_snapshot->rootComponent; if (componentId != QUuid().toString()) { componentIdNotAsString = QUuid(componentId); auto findComponent = m_snapshot->components.find(componentId); if (findComponent == m_snapshot->components.end()) { qDebug() << "Component not found:" << componentId; return nullptr; } component = &findComponent->second; } if (isTrueValueString(valueOfKeyInMapOrEmpty(*component, "inverse"))) *inverse = true; if (m_dirtyComponentIds.find(componentId) == m_dirtyComponentIds.end()) { auto findCachedMesh = m_cacheContext->componentCombinableMeshs.find(componentId); if (findCachedMesh != m_cacheContext->componentCombinableMeshs.end() && nullptr != findCachedMesh->second) { qDebug() << "Component mesh cache used:" << componentId; return cloneCombinableMesh(findCachedMesh->second); } } QString linkDataType = valueOfKeyInMapOrEmpty(*component, "linkDataType"); if ("partId" == linkDataType) { QString partId = valueOfKeyInMapOrEmpty(*component, "linkData"); return combinePartMesh(partId); } void *resultMesh = nullptr; for (const auto &childId: valueOfKeyInMapOrEmpty(*component, "children").split(",")) { if (childId.isEmpty()) continue; bool childInverse = false; void *childCombinedMesh = combineComponentMesh(childId, &childInverse); if (nullptr == childCombinedMesh) continue; if (nullptr == resultMesh) { if (childInverse) { deleteCombinableMesh(childCombinedMesh); } else { resultMesh = childCombinedMesh; } } else { void *newResultMesh = childInverse ? diffCombinableMeshs(resultMesh, childCombinedMesh) : unionCombinableMeshs(resultMesh, childCombinedMesh); deleteCombinableMesh(childCombinedMesh); if (nullptr != newResultMesh) { deleteCombinableMesh(resultMesh); resultMesh = newResultMesh; } } } if (!componentIdNotAsString.isNull()) { m_cacheContext->updateComponentCombinableMesh(componentId, resultMesh); } return resultMesh; } void MeshGenerator::process() { if (nullptr == m_snapshot) return; QElapsedTimer countTimeConsumed; countTimeConsumed.start(); m_meshliteContext = meshlite_create_context(); initMeshUtils(); m_meshResultContext = new MeshResultContext; bool needDeleteCacheContext = false; if (nullptr == m_cacheContext) { m_cacheContext = new GeneratedCacheContext; needDeleteCacheContext = true; } else { for (auto it = m_cacheContext->partBmeshNodes.begin(); it != m_cacheContext->partBmeshNodes.end(); ) { if (m_snapshot->parts.find(it->first) == m_snapshot->parts.end()) { it = m_cacheContext->partBmeshNodes.erase(it); continue; } it++; } for (auto it = m_cacheContext->partBmeshVertices.begin(); it != m_cacheContext->partBmeshVertices.end(); ) { if (m_snapshot->parts.find(it->first) == m_snapshot->parts.end()) { it = m_cacheContext->partBmeshVertices.erase(it); continue; } it++; } for (auto it = m_cacheContext->componentCombinableMeshs.begin(); it != m_cacheContext->componentCombinableMeshs.end(); ) { if (m_snapshot->components.find(it->first) == m_snapshot->components.end()) { deleteCombinableMesh(it->second); it = m_cacheContext->componentCombinableMeshs.erase(it); continue; } it++; } } collectParts(); checkDirtyFlags(); m_mainProfileMiddleX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originX").toFloat(); m_mainProfileMiddleY = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originY").toFloat(); m_sideProfileMiddleX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originZ").toFloat(); int resultMeshId = 0; bool inverse = false; void *combinedMesh = combineComponentMesh(QUuid().toString(), &inverse); if (nullptr != combinedMesh) { resultMeshId = convertFromCombinableMesh(m_meshliteContext, combinedMesh); deleteCombinableMesh(combinedMesh); } for (const auto &bmeshVertices: m_cacheContext->partBmeshVertices) { m_meshResultContext->bmeshVertices.insert(m_meshResultContext->bmeshVertices.end(), bmeshVertices.second.begin(), bmeshVertices.second.end()); } for (const auto &bmeshNodes: m_cacheContext->partBmeshNodes) { m_meshResultContext->bmeshNodes.insert(m_meshResultContext->bmeshNodes.end(), bmeshNodes.second.begin(), bmeshNodes.second.end()); } if (resultMeshId > 0) { resultMeshId = meshlite_combine_coplanar_faces(m_meshliteContext, resultMeshId); if (resultMeshId > 0) resultMeshId = meshlite_fix_hole(m_meshliteContext, resultMeshId); } if (resultMeshId > 0) { int triangulatedFinalMeshId = meshlite_triangulate(m_meshliteContext, resultMeshId); loadGeneratedPositionsToMeshResultContext(m_meshliteContext, triangulatedFinalMeshId); m_mesh = new MeshLoader(m_meshliteContext, resultMeshId, triangulatedFinalMeshId, Theme::white, &m_meshResultContext->triangleColors()); } if (needDeleteCacheContext) { delete m_cacheContext; m_cacheContext = nullptr; } meshlite_destroy_context(m_meshliteContext); qDebug() << "The mesh generation took" << countTimeConsumed.elapsed() << "milliseconds"; this->moveToThread(QGuiApplication::instance()->thread()); emit finished(); } void MeshGenerator::checkDirtyFlags() { checkIsComponentDirty(QUuid().toString()); }