#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "document.h" #include "image_forever.h" #include "mesh_generator.h" #include "mesh_result_post_processor.h" #include "texture_generator.h" #include "material_previews_generator.h" unsigned long Document::m_maxSnapshot = 1000; Document::Document() : SkeletonDocument() { } Document::~Document() { delete (dust3d::MeshGenerator::GeneratedCacheContext *)m_generatedCacheContext; delete m_resultMesh; delete m_postProcessedObject; delete textureImage; delete textureImageByteArray; delete textureNormalImage; delete textureNormalImageByteArray; delete textureMetalnessImage; delete textureMetalnessImageByteArray; delete textureRoughnessImage; delete textureRoughnessImageByteArray; delete textureAmbientOcclusionImage; delete textureAmbientOcclusionImageByteArray; delete m_resultTextureMesh; } void Document::uiReady() { qDebug() << "uiReady"; emit editModeChanged(); } bool Document::originSettled() const { return !qFuzzyIsNull(getOriginX()) && !qFuzzyIsNull(getOriginY()) && !qFuzzyIsNull(getOriginZ()); } const Material *Document::findMaterial(dust3d::Uuid materialId) const { auto it = materialMap.find(materialId); if (it == materialMap.end()) return nullptr; return &it->second; } void Document::setNodeCutRotation(dust3d::Uuid nodeId, float cutRotation) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (qFuzzyCompare(cutRotation, node->second.cutRotation)) return; node->second.setCutRotation(cutRotation); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutRotationChanged(nodeId); emit skeletonChanged(); } void Document::setNodeCutFace(dust3d::Uuid nodeId, dust3d::CutFace cutFace) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (node->second.cutFace == cutFace) return; node->second.setCutFace(cutFace); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::setNodeCutFaceLinkedId(dust3d::Uuid nodeId, dust3d::Uuid linkedId) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (node->second.cutFace == dust3d::CutFace::UserDefined && node->second.cutFaceLinkedId == linkedId) return; node->second.setCutFaceLinkedId(linkedId); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::clearNodeCutFaceSettings(dust3d::Uuid nodeId) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (!node->second.hasCutFaceSettings) return; node->second.clearCutFaceSettings(); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::updateTurnaround(const QImage &image) { turnaround = image; turnaroundPngByteArray.clear(); QBuffer pngBuffer(&turnaroundPngByteArray); pngBuffer.open(QIODevice::WriteOnly); turnaround.save(&pngBuffer, "PNG"); emit turnaroundChanged(); } void Document::clearTurnaround() { turnaround = QImage(); turnaroundPngByteArray.clear(); emit turnaroundChanged(); } void Document::updateTextureImage(QImage *image) { delete textureImageByteArray; textureImageByteArray = nullptr; delete textureImage; textureImage = image; } void Document::updateTextureNormalImage(QImage *image) { delete textureNormalImageByteArray; textureNormalImageByteArray = nullptr; delete textureNormalImage; textureNormalImage = image; } void Document::updateTextureMetalnessImage(QImage *image) { delete textureMetalnessImageByteArray; textureMetalnessImageByteArray = nullptr; delete textureMetalnessImage; textureMetalnessImage = image; } void Document::updateTextureRoughnessImage(QImage *image) { delete textureRoughnessImageByteArray; textureRoughnessImageByteArray = nullptr; delete textureRoughnessImage; textureRoughnessImage = image; } void Document::updateTextureAmbientOcclusionImage(QImage *image) { delete textureAmbientOcclusionImageByteArray; textureAmbientOcclusionImageByteArray = nullptr; delete textureAmbientOcclusionImage; textureAmbientOcclusionImage = image; } void Document::setEditMode(SkeletonDocumentEditMode mode) { if (editMode == mode) return; editMode = mode; emit editModeChanged(); } void Document::toSnapshot(dust3d::Snapshot *snapshot, const std::set &limitNodeIds, DocumentToSnapshotFor forWhat, const std::set &limitMaterialIds) const { if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Nodes == forWhat) { std::set limitPartIds; std::set limitComponentIds; for (const auto &nodeId: limitNodeIds) { const SkeletonNode *node = findNode(nodeId); if (!node) continue; const SkeletonPart *part = findPart(node->partId); if (!part) continue; limitPartIds.insert(node->partId); const SkeletonComponent *component = findComponent(part->componentId); while (component) { limitComponentIds.insert(component->id); if (component->id.isNull()) break; component = findComponent(component->parentId); } } for (const auto &partIt : partMap) { if (!limitPartIds.empty() && limitPartIds.find(partIt.first) == limitPartIds.end()) continue; std::map part; part["id"] = partIt.second.id.toString(); part["visible"] = partIt.second.visible ? "true" : "false"; part["locked"] = partIt.second.locked ? "true" : "false"; part["subdived"] = partIt.second.subdived ? "true" : "false"; part["disabled"] = partIt.second.disabled ? "true" : "false"; part["xMirrored"] = partIt.second.xMirrored ? "true" : "false"; if (partIt.second.base != dust3d::PartBase::XYZ) part["base"] = PartBaseToString(partIt.second.base); part["rounded"] = partIt.second.rounded ? "true" : "false"; part["chamfered"] = partIt.second.chamfered ? "true" : "false"; if (dust3d::PartTarget::Model != partIt.second.target) part["target"] = PartTargetToString(partIt.second.target); if (partIt.second.cutRotationAdjusted()) part["cutRotation"] = std::to_string(partIt.second.cutRotation); if (partIt.second.cutFaceAdjusted()) { if (dust3d::CutFace::UserDefined == partIt.second.cutFace) { if (!partIt.second.cutFaceLinkedId.isNull()) { part["cutFace"] = partIt.second.cutFaceLinkedId.toString(); } } else { part["cutFace"] = CutFaceToString(partIt.second.cutFace); } } part["__dirty"] = partIt.second.dirty ? "true" : "false"; if (partIt.second.hasColor) part["color"] = partIt.second.color.name(QColor::HexArgb).toUtf8().constData(); if (partIt.second.colorSolubilityAdjusted()) part["colorSolubility"] = std::to_string(partIt.second.colorSolubility); if (partIt.second.metalnessAdjusted()) part["metallic"] = std::to_string(partIt.second.metalness); if (partIt.second.roughnessAdjusted()) part["roughness"] = std::to_string(partIt.second.roughness); if (partIt.second.deformThicknessAdjusted()) part["deformThickness"] = std::to_string(partIt.second.deformThickness); if (partIt.second.deformWidthAdjusted()) part["deformWidth"] = std::to_string(partIt.second.deformWidth); if (partIt.second.deformUnified) part["deformUnified"] = "true"; if (partIt.second.hollowThicknessAdjusted()) part["hollowThickness"] = std::to_string(partIt.second.hollowThickness); if (!partIt.second.name.isEmpty()) part["name"] = partIt.second.name.toUtf8().constData(); if (partIt.second.materialAdjusted()) part["materialId"] = partIt.second.materialId.toString(); if (partIt.second.countershaded) part["countershaded"] = "true"; if (partIt.second.smooth) part["smooth"] = "true"; snapshot->parts[part["id"]] = part; } for (const auto &nodeIt: nodeMap) { if (!limitNodeIds.empty() && limitNodeIds.find(nodeIt.first) == limitNodeIds.end()) continue; std::map node; node["id"] = nodeIt.second.id.toString(); node["radius"] = std::to_string(nodeIt.second.radius); node["x"] = std::to_string(nodeIt.second.getX()); node["y"] = std::to_string(nodeIt.second.getY()); node["z"] = std::to_string(nodeIt.second.getZ()); node["partId"] = nodeIt.second.partId.toString(); if (nodeIt.second.hasCutFaceSettings) { node["cutRotation"] = std::to_string(nodeIt.second.cutRotation); if (dust3d::CutFace::UserDefined == nodeIt.second.cutFace) { if (!nodeIt.second.cutFaceLinkedId.isNull()) { node["cutFace"] = nodeIt.second.cutFaceLinkedId.toString(); } } else { node["cutFace"] = CutFaceToString(nodeIt.second.cutFace); } } if (!nodeIt.second.name.isEmpty()) node["name"] = nodeIt.second.name.toUtf8().constData(); snapshot->nodes[node["id"]] = node; } for (const auto &edgeIt: edgeMap) { if (edgeIt.second.nodeIds.size() != 2) continue; if (!limitNodeIds.empty() && (limitNodeIds.find(edgeIt.second.nodeIds[0]) == limitNodeIds.end() || limitNodeIds.find(edgeIt.second.nodeIds[1]) == limitNodeIds.end())) continue; std::map edge; edge["id"] = edgeIt.second.id.toString(); edge["from"] = edgeIt.second.nodeIds[0].toString(); edge["to"] = edgeIt.second.nodeIds[1].toString(); edge["partId"] = edgeIt.second.partId.toString(); if (!edgeIt.second.name.isEmpty()) edge["name"] = edgeIt.second.name.toUtf8().constData(); snapshot->edges[edge["id"]] = edge; } for (const auto &componentIt: componentMap) { if (!limitComponentIds.empty() && limitComponentIds.find(componentIt.first) == limitComponentIds.end()) continue; std::map component; component["id"] = componentIt.second.id.toString(); if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name.toUtf8().constData(); component["expanded"] = componentIt.second.expanded ? "true" : "false"; component["combineMode"] = CombineModeToString(componentIt.second.combineMode); component["__dirty"] = componentIt.second.dirty ? "true" : "false"; std::vector childIdList; for (const auto &childId: componentIt.second.childrenIds) { childIdList.push_back(childId.toString()); } std::string children = dust3d::String::join(childIdList, ","); if (!children.empty()) component["children"] = children; std::string linkData = componentIt.second.linkData().toUtf8().constData(); if (!linkData.empty()) { component["linkData"] = linkData; component["linkDataType"] = componentIt.second.linkDataType().toUtf8().constData(); } if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name.toUtf8().constData(); snapshot->components[component["id"]] = component; } if (limitComponentIds.empty() || limitComponentIds.find(dust3d::Uuid()) != limitComponentIds.end()) { std::vector childIdList; for (const auto &childId: rootComponent.childrenIds) { childIdList.push_back(childId.toString()); } std::string children = dust3d::String::join(childIdList, ","); if (!children.empty()) snapshot->rootComponent["children"] = children; } } if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Materials == forWhat) { for (const auto &materialId: materialIdList) { if (!limitMaterialIds.empty() && limitMaterialIds.find(materialId) == limitMaterialIds.end()) continue; auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; continue; } auto &materialIt = *findMaterialResult; std::map material; material["id"] = materialIt.second.id.toString(); material["type"] = "MetalRoughness"; if (!materialIt.second.name.isEmpty()) material["name"] = materialIt.second.name.toUtf8().constData(); std::vector, std::vector>>> layers; for (const auto &layer: materialIt.second.layers) { std::vector> maps; for (const auto &mapItem: layer.maps) { std::map textureMap; textureMap["for"] = TextureTypeToString(mapItem.forWhat); textureMap["linkDataType"] = "imageId"; textureMap["linkData"] = mapItem.imageId.toString(); maps.push_back(textureMap); } std::map layerAttributes; if (!qFuzzyCompare((float)layer.tileScale, (float)1.0)) layerAttributes["tileScale"] = std::to_string(layer.tileScale); layers.push_back({layerAttributes, maps}); } snapshot->materials.push_back(std::make_pair(material, layers)); } } if (DocumentToSnapshotFor::Document == forWhat) { std::map canvas; canvas["originX"] = std::to_string(getOriginX()); canvas["originY"] = std::to_string(getOriginY()); canvas["originZ"] = std::to_string(getOriginZ()); snapshot->canvas = canvas; } } void Document::addFromSnapshot(const dust3d::Snapshot &snapshot, enum SnapshotSource source) { bool isOriginChanged = false; if (SnapshotSource::Paste != source && SnapshotSource::Import != source) { const auto &originXit = snapshot.canvas.find("originX"); const auto &originYit = snapshot.canvas.find("originY"); const auto &originZit = snapshot.canvas.find("originZ"); if (originXit != snapshot.canvas.end() && originYit != snapshot.canvas.end() && originZit != snapshot.canvas.end()) { setOriginX(dust3d::String::toFloat(originXit->second)); setOriginY(dust3d::String::toFloat(originYit->second)); setOriginZ(dust3d::String::toFloat(originZit->second)); isOriginChanged = true; } } std::set newAddedNodeIds; std::set newAddedEdgeIds; std::set newAddedPartIds; std::set newAddedComponentIds; std::set inversePartIds; std::map oldNewIdMap; for (const auto &materialIt: snapshot.materials) { const auto &materialAttributes = materialIt.first; auto materialType = dust3d::String::valueOrEmpty(materialAttributes, "type"); if ("MetalRoughness" != materialType) { qDebug() << "Unsupported material type:" << materialType; continue; } dust3d::Uuid oldMaterialId = dust3d::Uuid(dust3d::String::valueOrEmpty(materialAttributes, "id")); dust3d::Uuid newMaterialId = SnapshotSource::Import == source ? oldMaterialId : dust3d::Uuid::createUuid(); oldNewIdMap[oldMaterialId] = newMaterialId; if (materialMap.end() == materialMap.find(newMaterialId)) { auto &newMaterial = materialMap[newMaterialId]; newMaterial.id = newMaterialId; newMaterial.name = dust3d::String::valueOrEmpty(materialAttributes, "name").c_str(); for (const auto &layerIt: materialIt.second) { MaterialLayer layer; auto findTileScale = layerIt.first.find("tileScale"); if (findTileScale != layerIt.first.end()) layer.tileScale = dust3d::String::toFloat(findTileScale->second); for (const auto &mapItem: layerIt.second) { auto textureTypeString = dust3d::String::valueOrEmpty(mapItem, "for"); auto textureType = dust3d::TextureTypeFromString(textureTypeString.c_str()); if (dust3d::TextureType::None == textureType) { qDebug() << "Unsupported texture type:" << textureTypeString; continue; } auto linkTypeString = dust3d::String::valueOrEmpty(mapItem, "linkDataType"); if ("imageId" != linkTypeString) { qDebug() << "Unsupported link data type:" << linkTypeString; continue; } auto imageId = dust3d::Uuid(dust3d::String::valueOrEmpty(mapItem, "linkData")); MaterialMap materialMap; materialMap.imageId = imageId; materialMap.forWhat = textureType; layer.maps.push_back(materialMap); } newMaterial.layers.push_back(layer); } materialIdList.push_back(newMaterialId); emit materialAdded(newMaterialId); } } std::map cutFaceLinkedIdModifyMap; for (const auto &partKv: snapshot.parts) { const auto newUuid = dust3d::Uuid::createUuid(); SkeletonPart &part = partMap[newUuid]; part.id = newUuid; oldNewIdMap[dust3d::Uuid(partKv.first)] = part.id; part.name = dust3d::String::valueOrEmpty(partKv.second, "name").c_str(); const auto &visibleIt = partKv.second.find("visible"); if (visibleIt != partKv.second.end()) { part.visible = dust3d::String::isTrue(visibleIt->second); } else { part.visible = true; } part.locked = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "locked")); part.subdived = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "subdived")); part.disabled = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "disabled")); part.xMirrored = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "xMirrored")); part.base = dust3d::PartBaseFromString(dust3d::String::valueOrEmpty(partKv.second, "base").c_str()); part.rounded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "rounded")); part.chamfered = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "chamfered")); part.target = dust3d::PartTargetFromString(dust3d::String::valueOrEmpty(partKv.second, "target").c_str()); const auto &cutRotationIt = partKv.second.find("cutRotation"); if (cutRotationIt != partKv.second.end()) part.setCutRotation(dust3d::String::toFloat(cutRotationIt->second)); const auto &cutFaceIt = partKv.second.find("cutFace"); if (cutFaceIt != partKv.second.end()) { dust3d::Uuid cutFaceLinkedId = dust3d::Uuid(cutFaceIt->second); if (cutFaceLinkedId.isNull()) { part.setCutFace(dust3d::CutFaceFromString(cutFaceIt->second.c_str())); } else { part.setCutFaceLinkedId(cutFaceLinkedId); cutFaceLinkedIdModifyMap.insert({part.id, cutFaceLinkedId}); } } if (dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "inverse"))) inversePartIds.insert(part.id); const auto &colorIt = partKv.second.find("color"); if (colorIt != partKv.second.end()) { part.color = QColor(colorIt->second.c_str()); part.hasColor = true; } const auto &colorSolubilityIt = partKv.second.find("colorSolubility"); if (colorSolubilityIt != partKv.second.end()) part.colorSolubility = dust3d::String::toFloat(colorSolubilityIt->second); const auto &metalnessIt = partKv.second.find("metallic"); if (metalnessIt != partKv.second.end()) part.metalness = dust3d::String::toFloat(metalnessIt->second); const auto &roughnessIt = partKv.second.find("roughness"); if (roughnessIt != partKv.second.end()) part.roughness = dust3d::String::toFloat(roughnessIt->second); const auto &deformThicknessIt = partKv.second.find("deformThickness"); if (deformThicknessIt != partKv.second.end()) part.setDeformThickness(dust3d::String::toFloat(deformThicknessIt->second)); const auto &deformWidthIt = partKv.second.find("deformWidth"); if (deformWidthIt != partKv.second.end()) part.setDeformWidth(dust3d::String::toFloat(deformWidthIt->second)); const auto &deformUnifiedIt = partKv.second.find("deformUnified"); if (deformUnifiedIt != partKv.second.end()) part.deformUnified = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "deformUnified")); const auto &hollowThicknessIt = partKv.second.find("hollowThickness"); if (hollowThicknessIt != partKv.second.end()) part.hollowThickness = dust3d::String::toFloat(hollowThicknessIt->second); const auto &materialIdIt = partKv.second.find("materialId"); if (materialIdIt != partKv.second.end()) part.materialId = oldNewIdMap[dust3d::Uuid(materialIdIt->second)]; part.countershaded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "countershaded")); part.smooth = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "smooth")); newAddedPartIds.insert(part.id); } for (const auto &it: cutFaceLinkedIdModifyMap) { SkeletonPart &part = partMap[it.first]; auto findNewLinkedId = oldNewIdMap.find(it.second); if (findNewLinkedId == oldNewIdMap.end()) { if (partMap.find(it.second) == partMap.end()) { part.setCutFaceLinkedId(dust3d::Uuid()); } } else { part.setCutFaceLinkedId(findNewLinkedId->second); } } for (const auto &nodeKv: snapshot.nodes) { if (nodeKv.second.find("radius") == nodeKv.second.end() || nodeKv.second.find("x") == nodeKv.second.end() || nodeKv.second.find("y") == nodeKv.second.end() || nodeKv.second.find("z") == nodeKv.second.end() || nodeKv.second.find("partId") == nodeKv.second.end()) continue; dust3d::Uuid oldNodeId = dust3d::Uuid(nodeKv.first); SkeletonNode node(nodeMap.find(oldNodeId) == nodeMap.end() ? oldNodeId : dust3d::Uuid::createUuid()); oldNewIdMap[oldNodeId] = node.id; node.name = dust3d::String::valueOrEmpty(nodeKv.second, "name").c_str(); node.radius = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "radius")); node.setX(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "x"))); node.setY(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "y"))); node.setZ(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "z"))); node.partId = oldNewIdMap[dust3d::Uuid(dust3d::String::valueOrEmpty(nodeKv.second, "partId"))]; const auto &cutRotationIt = nodeKv.second.find("cutRotation"); if (cutRotationIt != nodeKv.second.end()) node.setCutRotation(dust3d::String::toFloat(cutRotationIt->second)); const auto &cutFaceIt = nodeKv.second.find("cutFace"); if (cutFaceIt != nodeKv.second.end()) { dust3d::Uuid cutFaceLinkedId = dust3d::Uuid(cutFaceIt->second); if (cutFaceLinkedId.isNull()) { node.setCutFace(dust3d::CutFaceFromString(cutFaceIt->second.c_str())); } else { node.setCutFaceLinkedId(cutFaceLinkedId); auto findNewLinkedId = oldNewIdMap.find(cutFaceLinkedId); if (findNewLinkedId == oldNewIdMap.end()) { if (partMap.find(cutFaceLinkedId) == partMap.end()) { node.setCutFaceLinkedId(dust3d::Uuid()); } } else { node.setCutFaceLinkedId(findNewLinkedId->second); } } } nodeMap[node.id] = node; newAddedNodeIds.insert(node.id); } for (const auto &edgeKv: snapshot.edges) { if (edgeKv.second.find("from") == edgeKv.second.end() || edgeKv.second.find("to") == edgeKv.second.end() || edgeKv.second.find("partId") == edgeKv.second.end()) continue; dust3d::Uuid oldEdgeId = dust3d::Uuid(edgeKv.first); SkeletonEdge edge(edgeMap.find(oldEdgeId) == edgeMap.end() ? oldEdgeId : dust3d::Uuid::createUuid()); oldNewIdMap[oldEdgeId] = edge.id; edge.name = dust3d::String::valueOrEmpty(edgeKv.second, "name").c_str(); edge.partId = oldNewIdMap[dust3d::Uuid(dust3d::String::valueOrEmpty(edgeKv.second, "partId"))]; std::string fromNodeId = dust3d::String::valueOrEmpty(edgeKv.second, "from"); if (!fromNodeId.empty()) { dust3d::Uuid fromId = oldNewIdMap[dust3d::Uuid(fromNodeId)]; edge.nodeIds.push_back(fromId); nodeMap[fromId].edgeIds.push_back(edge.id); } std::string toNodeId = dust3d::String::valueOrEmpty(edgeKv.second, "to"); if (!toNodeId.empty()) { dust3d::Uuid toId = oldNewIdMap[dust3d::Uuid(toNodeId)]; edge.nodeIds.push_back(toId); nodeMap[toId].edgeIds.push_back(edge.id); } edgeMap[edge.id] = edge; newAddedEdgeIds.insert(edge.id); } for (const auto &nodeIt: nodeMap) { if (newAddedNodeIds.find(nodeIt.first) == newAddedNodeIds.end()) continue; partMap[nodeIt.second.partId].nodeIds.push_back(nodeIt.first); } for (const auto &componentKv: snapshot.components) { QString linkData = dust3d::String::valueOrEmpty(componentKv.second, "linkData").c_str(); QString linkDataType = dust3d::String::valueOrEmpty(componentKv.second, "linkDataType").c_str(); SkeletonComponent component(dust3d::Uuid(), linkData, linkDataType); oldNewIdMap[dust3d::Uuid(componentKv.first)] = component.id; component.name = dust3d::String::valueOrEmpty(componentKv.second, "name").c_str(); component.expanded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(componentKv.second, "expanded")); component.combineMode = dust3d::CombineModeFromString(dust3d::String::valueOrEmpty(componentKv.second, "combineMode").c_str()); if (component.combineMode == dust3d::CombineMode::Normal) { if (dust3d::String::isTrue(dust3d::String::valueOrEmpty(componentKv.second, "inverse"))) component.combineMode = dust3d::CombineMode::Inversion; } //qDebug() << "Add component:" << component.id << " old:" << componentKv.first << "name:" << component.name; if ("partId" == linkDataType) { dust3d::Uuid partId = oldNewIdMap[dust3d::Uuid(linkData.toUtf8().constData())]; component.linkToPartId = partId; //qDebug() << "Add part:" << partId << " from component:" << component.id; partMap[partId].componentId = component.id; if (inversePartIds.find(partId) != inversePartIds.end()) component.combineMode = dust3d::CombineMode::Inversion; } componentMap.emplace(component.id, std::move(component)); newAddedComponentIds.insert(component.id); } const auto &rootComponentChildren = snapshot.rootComponent.find("children"); if (rootComponentChildren != snapshot.rootComponent.end()) { for (const auto &childId: dust3d::String::split(rootComponentChildren->second, ',')) { if (childId.empty()) continue; dust3d::Uuid componentId = oldNewIdMap[dust3d::Uuid(childId)]; if (componentMap.find(componentId) == componentMap.end()) continue; //qDebug() << "Add root component:" << componentId; rootComponent.addChild(componentId); } } for (const auto &componentKv: snapshot.components) { dust3d::Uuid componentId = oldNewIdMap[dust3d::Uuid(componentKv.first)]; if (componentMap.find(componentId) == componentMap.end()) continue; for (const auto &childId: dust3d::String::split(dust3d::String::valueOrEmpty(componentKv.second, "children"), ',')) { if (childId.empty()) continue; dust3d::Uuid childComponentId = oldNewIdMap[dust3d::Uuid(childId)]; if (componentMap.find(childComponentId) == componentMap.end()) continue; //qDebug() << "Add child component:" << childComponentId << "to" << componentId; componentMap[componentId].addChild(childComponentId); componentMap[childComponentId].parentId = componentId; } } for (const auto &nodeIt: newAddedNodeIds) { emit nodeAdded(nodeIt); } for (const auto &edgeIt: newAddedEdgeIds) { emit edgeAdded(edgeIt); } for (const auto &partIt : newAddedPartIds) { emit partAdded(partIt); } emit componentChildrenChanged(dust3d::Uuid()); if (isOriginChanged) emit originChanged(); emit skeletonChanged(); for (const auto &partIt : newAddedPartIds) { emit partVisibleStateChanged(partIt); } emit uncheckAll(); for (const auto &nodeIt: newAddedNodeIds) { emit checkNode(nodeIt); } for (const auto &edgeIt: newAddedEdgeIds) { emit checkEdge(edgeIt); } if (!snapshot.materials.empty()) emit materialListChanged(); } void Document::silentReset() { setOriginX(0.0); setOriginY(0.0); setOriginZ(0.0); nodeMap.clear(); edgeMap.clear(); partMap.clear(); componentMap.clear(); materialMap.clear(); materialIdList.clear(); rootComponent = SkeletonComponent(); } void Document::reset() { silentReset(); emit cleanup(); emit skeletonChanged(); } void Document::fromSnapshot(const dust3d::Snapshot &snapshot) { reset(); addFromSnapshot(snapshot, SnapshotSource::Unknown); emit uncheckAll(); } ModelMesh *Document::takeResultMesh() { if (nullptr == m_resultMesh) return nullptr; ModelMesh *resultMesh = new ModelMesh(*m_resultMesh); return resultMesh; } MonochromeMesh *Document::takeWireframeMesh() { if (nullptr == m_wireframeMesh) return nullptr; return new MonochromeMesh(*m_wireframeMesh); } bool Document::isMeshGenerationSucceed() { return m_isMeshGenerationSucceed; } ModelMesh *Document::takeResultTextureMesh() { if (nullptr == m_resultTextureMesh) return nullptr; ModelMesh *resultTextureMesh = new ModelMesh(*m_resultTextureMesh); return resultTextureMesh; } void Document::meshReady() { ModelMesh *resultMesh = m_meshGenerator->takeResultMesh(); m_wireframeMesh.reset(m_meshGenerator->takeWireframeMesh()); dust3d::Object *object = m_meshGenerator->takeObject(); bool isSuccessful = m_meshGenerator->isSuccessful(); std::unique_ptr>> componentPreviewMeshes; componentPreviewMeshes.reset(m_meshGenerator->takeComponentPreviewMeshes()); bool componentPreviewsChanged = componentPreviewMeshes && !componentPreviewMeshes->empty(); if (componentPreviewsChanged) { for (auto &it: *componentPreviewMeshes) { setComponentPreviewMesh(it.first, std::move(it.second)); } emit resultComponentPreviewMeshesChanged(); } delete m_resultMesh; m_resultMesh = resultMesh; m_isMeshGenerationSucceed = isSuccessful; delete m_currentObject; m_currentObject = object; if (nullptr == m_resultMesh) { qDebug() << "Result mesh is null"; } delete m_meshGenerator; m_meshGenerator = nullptr; qDebug() << "Mesh generation done"; m_isPostProcessResultObsolete = true; emit resultMeshChanged(); if (m_isResultMeshObsolete) { generateMesh(); } } bool Document::isPostProcessResultObsolete() const { return m_isPostProcessResultObsolete; } void Document::batchChangeBegin() { m_batchChangeRefCount++; } void Document::batchChangeEnd() { m_batchChangeRefCount--; if (0 == m_batchChangeRefCount) { if (m_isResultMeshObsolete) { generateMesh(); } } } void Document::regenerateMesh() { markAllDirty(); generateMesh(); } void Document::toggleSmoothNormal() { m_smoothNormal = !m_smoothNormal; regenerateMesh(); } void Document::enableWeld(bool enabled) { weldEnabled = enabled; regenerateMesh(); } void Document::generateMesh() { if (nullptr != m_meshGenerator || m_batchChangeRefCount > 0) { m_isResultMeshObsolete = true; return; } emit meshGenerating(); qDebug() << "Mesh generating.."; settleOrigin(); m_isResultMeshObsolete = false; QThread *thread = new QThread; dust3d::Snapshot *snapshot = new dust3d::Snapshot; toSnapshot(snapshot); resetDirtyFlags(); m_meshGenerator = new MeshGenerator(snapshot); m_meshGenerator->setId(m_nextMeshGenerationId++); m_meshGenerator->setDefaultPartColor(dust3d::Color::createWhite()); if (nullptr == m_generatedCacheContext) m_generatedCacheContext = new MeshGenerator::GeneratedCacheContext; m_meshGenerator->setGeneratedCacheContext((dust3d::MeshGenerator::GeneratedCacheContext *)m_generatedCacheContext); if (!m_smoothNormal) { m_meshGenerator->setSmoothShadingThresholdAngleDegrees(0); } m_meshGenerator->moveToThread(thread); connect(thread, &QThread::started, m_meshGenerator, &MeshGenerator::process); connect(m_meshGenerator, &MeshGenerator::finished, this, &Document::meshReady); connect(m_meshGenerator, &MeshGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::generateTexture() { if (nullptr != m_textureGenerator) { m_isTextureObsolete = true; return; } qDebug() << "Texture guide generating.."; emit textureGenerating(); m_isTextureObsolete = false; dust3d::Snapshot *snapshot = new dust3d::Snapshot; toSnapshot(snapshot); QThread *thread = new QThread; m_textureGenerator = new TextureGenerator(*m_postProcessedObject, snapshot); m_textureGenerator->moveToThread(thread); connect(thread, &QThread::started, m_textureGenerator, &TextureGenerator::process); connect(m_textureGenerator, &TextureGenerator::finished, this, &Document::textureReady); connect(m_textureGenerator, &TextureGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::textureReady() { updateTextureImage(m_textureGenerator->takeResultTextureColorImage()); updateTextureNormalImage(m_textureGenerator->takeResultTextureNormalImage()); updateTextureMetalnessImage(m_textureGenerator->takeResultTextureMetalnessImage()); updateTextureRoughnessImage(m_textureGenerator->takeResultTextureRoughnessImage()); updateTextureAmbientOcclusionImage(m_textureGenerator->takeResultTextureAmbientOcclusionImage()); delete m_resultTextureMesh; m_resultTextureMesh = m_textureGenerator->takeResultMesh(); m_postProcessedObject->alphaEnabled = m_textureGenerator->hasTransparencySettings(); m_textureImageUpdateVersion++; delete m_textureGenerator; m_textureGenerator = nullptr; qDebug() << "Texture guide generation done"; emit resultTextureChanged(); if (m_isTextureObsolete) { generateTexture(); } else { checkExportReadyState(); } } void Document::postProcess() { if (nullptr != m_postProcessor) { m_isPostProcessResultObsolete = true; return; } m_isPostProcessResultObsolete = false; if (!m_currentObject) { qDebug() << "Model is null"; return; } qDebug() << "Post processing.."; emit postProcessing(); QThread *thread = new QThread; m_postProcessor = new MeshResultPostProcessor(*m_currentObject); m_postProcessor->moveToThread(thread); connect(thread, &QThread::started, m_postProcessor, &MeshResultPostProcessor::process); connect(m_postProcessor, &MeshResultPostProcessor::finished, this, &Document::postProcessedMeshResultReady); connect(m_postProcessor, &MeshResultPostProcessor::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::postProcessedMeshResultReady() { delete m_postProcessedObject; m_postProcessedObject = m_postProcessor->takePostProcessedObject(); delete m_postProcessor; m_postProcessor = nullptr; qDebug() << "Post process done"; emit postProcessedResultChanged(); if (m_isPostProcessResultObsolete) { postProcess(); } } const dust3d::Object &Document::currentPostProcessedObject() const { return *m_postProcessedObject; } void Document::setComponentCombineMode(dust3d::Uuid componentId, dust3d::CombineMode combineMode) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "SkeletonComponent not found:" << componentId; return; } if (component->second.combineMode == combineMode) return; component->second.combineMode = combineMode; component->second.dirty = true; emit componentCombineModeChanged(componentId); emit skeletonChanged(); } void Document::setPartSubdivState(dust3d::Uuid partId, bool subdived) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.subdived == subdived) return; part->second.subdived = subdived; part->second.dirty = true; emit partSubdivStateChanged(partId); emit skeletonChanged(); } void Document::resolveSnapshotBoundingBox(const dust3d::Snapshot &snapshot, QRectF *mainProfile, QRectF *sideProfile) { float left = 0; bool leftFirstTime = true; float right = 0; bool rightFirstTime = true; float top = 0; bool topFirstTime = true; float bottom = 0; bool bottomFirstTime = true; float zLeft = 0; bool zLeftFirstTime = true; float zRight = 0; bool zRightFirstTime = true; for (const auto &nodeIt: snapshot.nodes) { float radius = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "radius")); float x = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "x")); float y = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "y")); float z = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "z")); if (leftFirstTime || x - radius < left) { left = x - radius; leftFirstTime = false; } if (topFirstTime || y - radius < top) { top = y - radius; topFirstTime = false; } if (rightFirstTime || x + radius > right) { right = x + radius; rightFirstTime = false; } if (bottomFirstTime || y + radius > bottom) { bottom = y + radius; bottomFirstTime = false; } if (zLeftFirstTime || z - radius < zLeft) { zLeft = z - radius; zLeftFirstTime = false; } if (zRightFirstTime || z + radius > zRight) { zRight = z + radius; zRightFirstTime = false; } } *mainProfile = QRectF(QPointF(left, top), QPointF(right, bottom)); *sideProfile = QRectF(QPointF(zLeft, top), QPointF(zRight, bottom)); } void Document::settleOrigin() { if (originSettled()) return; dust3d::Snapshot snapshot; toSnapshot(&snapshot); QRectF mainProfile; QRectF sideProfile; resolveSnapshotBoundingBox(snapshot, &mainProfile, &sideProfile); setOriginX(mainProfile.x() + mainProfile.width() / 2); setOriginY(mainProfile.y() + mainProfile.height() / 2); setOriginZ(sideProfile.x() + sideProfile.width() / 2); markAllDirty(); emit originChanged(); } void Document::setPartXmirrorState(dust3d::Uuid partId, bool mirrored) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.xMirrored == mirrored) return; part->second.xMirrored = mirrored; part->second.dirty = true; settleOrigin(); emit partXmirrorStateChanged(partId); emit skeletonChanged(); } void Document::setPartDeformThickness(dust3d::Uuid partId, float thickness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformThickness(thickness); part->second.dirty = true; emit partDeformThicknessChanged(partId); emit skeletonChanged(); } void Document::setPartBase(dust3d::Uuid partId, dust3d::PartBase base) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.base == base) return; part->second.base = base; part->second.dirty = true; emit partBaseChanged(partId); emit skeletonChanged(); } void Document::setPartDeformWidth(dust3d::Uuid partId, float width) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformWidth(width); part->second.dirty = true; emit partDeformWidthChanged(partId); emit skeletonChanged(); } void Document::setPartDeformUnified(dust3d::Uuid partId, bool unified) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.deformUnified == unified) return; part->second.deformUnified = unified; part->second.dirty = true; emit partDeformUnifyStateChanged(partId); emit skeletonChanged(); } void Document::setPartMaterialId(dust3d::Uuid partId, dust3d::Uuid materialId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.materialId == materialId) return; part->second.materialId = materialId; part->second.dirty = true; emit partMaterialIdChanged(partId); emit textureChanged(); } void Document::setPartRoundState(dust3d::Uuid partId, bool rounded) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.rounded == rounded) return; part->second.rounded = rounded; part->second.dirty = true; emit partRoundStateChanged(partId); emit skeletonChanged(); } void Document::setPartChamferState(dust3d::Uuid partId, bool chamfered) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.chamfered == chamfered) return; part->second.chamfered = chamfered; part->second.dirty = true; emit partChamferStateChanged(partId); emit skeletonChanged(); } void Document::setPartTarget(dust3d::Uuid partId, dust3d::PartTarget target) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.target == target) return; part->second.target = target; part->second.dirty = true; emit partTargetChanged(partId); emit skeletonChanged(); } void Document::setPartColorSolubility(dust3d::Uuid partId, float solubility) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.colorSolubility, solubility)) return; part->second.colorSolubility = solubility; part->second.dirty = true; emit partColorSolubilityChanged(partId); emit skeletonChanged(); } void Document::setPartMetalness(dust3d::Uuid partId, float metalness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.metalness, metalness)) return; part->second.metalness = metalness; part->second.dirty = true; emit partMetalnessChanged(partId); emit skeletonChanged(); } void Document::setPartRoughness(dust3d::Uuid partId, float roughness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.roughness, roughness)) return; part->second.roughness = roughness; part->second.dirty = true; emit partRoughnessChanged(partId); emit skeletonChanged(); } void Document::setPartHollowThickness(dust3d::Uuid partId, float hollowThickness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.hollowThickness, hollowThickness)) return; part->second.hollowThickness = hollowThickness; part->second.dirty = true; emit partHollowThicknessChanged(partId); emit skeletonChanged(); } void Document::setPartCountershaded(dust3d::Uuid partId, bool countershaded) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.countershaded == countershaded) return; part->second.countershaded = countershaded; part->second.dirty = true; emit partCountershadeStateChanged(partId); emit textureChanged(); } void Document::setPartSmoothState(dust3d::Uuid partId, bool smooth) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.smooth == smooth) return; part->second.smooth = smooth; part->second.dirty = true; emit partSmoothStateChanged(partId); emit skeletonChanged(); } void Document::setPartCutRotation(dust3d::Uuid partId, float cutRotation) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(cutRotation, part->second.cutRotation)) return; part->second.setCutRotation(cutRotation); part->second.dirty = true; emit partCutRotationChanged(partId); emit skeletonChanged(); } void Document::setPartCutFace(dust3d::Uuid partId, dust3d::CutFace cutFace) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == cutFace) return; part->second.setCutFace(cutFace); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartCutFaceLinkedId(dust3d::Uuid partId, dust3d::Uuid linkedId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == dust3d::CutFace::UserDefined && part->second.cutFaceLinkedId == linkedId) return; part->second.setCutFaceLinkedId(linkedId); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartColorState(dust3d::Uuid partId, bool hasColor, QColor color) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.hasColor == hasColor && part->second.color == color) return; part->second.hasColor = hasColor; part->second.color = color; part->second.dirty = true; emit partColorStateChanged(partId); emit skeletonChanged(); } void Document::saveSnapshot() { HistoryItem item; toSnapshot(&item.snapshot); if (m_undoItems.size() + 1 > m_maxSnapshot) m_undoItems.pop_front(); m_undoItems.push_back(item); } void Document::undo() { if (!undoable()) return; m_redoItems.push_back(m_undoItems.back()); m_undoItems.pop_back(); const auto &item = m_undoItems.back(); fromSnapshot(item.snapshot); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::redo() { if (m_redoItems.empty()) return; m_undoItems.push_back(m_redoItems.back()); const auto &item = m_redoItems.back(); fromSnapshot(item.snapshot); m_redoItems.pop_back(); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::clearHistories() { m_undoItems.clear(); m_redoItems.clear(); } void Document::paste() { const QClipboard *clipboard = QApplication::clipboard(); const QMimeData *mimeData = clipboard->mimeData(); if (mimeData->hasText()) { dust3d::Snapshot snapshot; std::string text = mimeData->text().toUtf8().constData(); loadSnapshotFromXmlString(&snapshot, (char *)text.c_str()); addFromSnapshot(snapshot, SnapshotSource::Paste); saveSnapshot(); } } bool Document::hasPastableNodesInClipboard() const { const QClipboard *clipboard = QApplication::clipboard(); const QMimeData *mimeData = clipboard->mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("= 2; } bool Document::redoable() const { return !m_redoItems.empty(); } bool Document::isNodeEditable(dust3d::Uuid nodeId) const { const SkeletonNode *node = findNode(nodeId); if (!node) { qDebug() << "Node id not found:" << nodeId; return false; } return !isPartReadonly(node->partId); } bool Document::isEdgeEditable(dust3d::Uuid edgeId) const { const SkeletonEdge *edge = findEdge(edgeId); if (!edge) { qDebug() << "Edge id not found:" << edgeId; return false; } return !isPartReadonly(edge->partId); } bool Document::isExportReady() const { if (m_meshGenerator || m_textureGenerator || m_postProcessor) return false; if (m_isResultMeshObsolete || m_isTextureObsolete || m_isPostProcessResultObsolete) return false; return true; } void Document::checkExportReadyState() { if (isExportReady()) emit exportReady(); } void Document::addMaterial(dust3d::Uuid materialId, QString name, std::vector layers) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult != materialMap.end()) { qDebug() << "Material already exist:" << materialId; return; } dust3d::Uuid newMaterialId = materialId; auto &material = materialMap[newMaterialId]; material.id = newMaterialId; material.name = name; material.layers = layers; material.dirty = true; materialIdList.push_back(newMaterialId); emit materialAdded(newMaterialId); emit materialListChanged(); emit optionsChanged(); } void Document::removeMaterial(dust3d::Uuid materialId) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Remove a none exist material:" << materialId; return; } materialIdList.erase(std::remove(materialIdList.begin(), materialIdList.end(), materialId), materialIdList.end()); materialMap.erase(findMaterialResult); emit materialListChanged(); emit materialRemoved(materialId); emit optionsChanged(); } void Document::setMaterialLayers(dust3d::Uuid materialId, std::vector layers) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; return; } findMaterialResult->second.layers = layers; findMaterialResult->second.dirty = true; emit materialLayersChanged(materialId); emit textureChanged(); emit optionsChanged(); } void Document::renameMaterial(dust3d::Uuid materialId, QString name) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; return; } if (findMaterialResult->second.name == name) return; findMaterialResult->second.name = name; emit materialNameChanged(materialId); emit materialListChanged(); emit optionsChanged(); } void Document::generateMaterialPreviews() { if (nullptr != m_materialPreviewsGenerator) { return; } QThread *thread = new QThread; m_materialPreviewsGenerator = new MaterialPreviewsGenerator(); bool hasDirtyMaterial = false; for (auto &materialIt: materialMap) { if (!materialIt.second.dirty) continue; m_materialPreviewsGenerator->addMaterial(materialIt.first, materialIt.second.layers); materialIt.second.dirty = false; hasDirtyMaterial = true; } if (!hasDirtyMaterial) { delete m_materialPreviewsGenerator; m_materialPreviewsGenerator = nullptr; delete thread; return; } qDebug() << "Material previews generating.."; m_materialPreviewsGenerator->moveToThread(thread); connect(thread, &QThread::started, m_materialPreviewsGenerator, &MaterialPreviewsGenerator::process); connect(m_materialPreviewsGenerator, &MaterialPreviewsGenerator::finished, this, &Document::materialPreviewsReady); connect(m_materialPreviewsGenerator, &MaterialPreviewsGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::materialPreviewsReady() { for (const auto &materialId: m_materialPreviewsGenerator->generatedPreviewMaterialIds()) { auto material = materialMap.find(materialId); if (material != materialMap.end()) { ModelMesh *resultPartPreviewMesh = m_materialPreviewsGenerator->takePreview(materialId); material->second.updatePreviewMesh(resultPartPreviewMesh); emit materialPreviewChanged(materialId); } } delete m_materialPreviewsGenerator; m_materialPreviewsGenerator = nullptr; qDebug() << "Material previews generation done"; generateMaterialPreviews(); } bool Document::isMeshGenerating() const { return nullptr != m_meshGenerator; } bool Document::isPostProcessing() const { return nullptr != m_postProcessor; } bool Document::isTextureGenerating() const { return nullptr != m_textureGenerator; } void Document::copyNodes(std::set nodeIdSet) const { dust3d::Snapshot snapshot; toSnapshot(&snapshot, nodeIdSet, DocumentToSnapshotFor::Nodes); std::string snapshotXml; dust3d::saveSnapshotToXmlString(snapshot, snapshotXml); QClipboard *clipboard = QApplication::clipboard(); clipboard->setText(snapshotXml.c_str()); } void Document::collectCutFaceList(std::vector &cutFaces) const { cutFaces.clear(); std::vector cutFacePartIdList; std::set cutFacePartIds; for (const auto &it: partMap) { if (dust3d::PartTarget::CutFace == it.second.target) { if (cutFacePartIds.find(it.first) != cutFacePartIds.end()) continue; cutFacePartIds.insert(it.first); cutFacePartIdList.push_back(it.first); } if (!it.second.cutFaceLinkedId.isNull()) { if (cutFacePartIds.find(it.second.cutFaceLinkedId) != cutFacePartIds.end()) continue; cutFacePartIds.insert(it.second.cutFaceLinkedId); cutFacePartIdList.push_back(it.second.cutFaceLinkedId); } } // Sort cut face by center.x of front view std::map centerOffsetMap; for (const auto &partId: cutFacePartIdList) { const SkeletonPart *part = findPart(partId); if (nullptr == part) continue; float offsetSum = 0; for (const auto &nodeId: part->nodeIds) { const SkeletonNode *node = findNode(nodeId); if (nullptr == node) continue; offsetSum += node->getX(); } if (qFuzzyIsNull(offsetSum)) continue; centerOffsetMap[partId] = offsetSum / part->nodeIds.size(); } std::sort(cutFacePartIdList.begin(), cutFacePartIdList.end(), [&](const dust3d::Uuid &firstPartId, const dust3d::Uuid &secondPartId) { return centerOffsetMap[firstPartId] < centerOffsetMap[secondPartId]; }); size_t cutFaceTypeCount = (size_t)dust3d::CutFace::UserDefined; for (size_t i = 0; i < (size_t)cutFaceTypeCount; ++i) { dust3d::CutFace cutFace = (dust3d::CutFace)i; cutFaces.push_back(QString(dust3d::CutFaceToString(cutFace).c_str())); } for (const auto &it: cutFacePartIdList) cutFaces.push_back(QString(it.toString().c_str())); }