// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COLLAPSE_SMALL_TRIANGLES_H #define IGL_COLLAPSE_SMALL_TRIANGLES_H #include namespace igl { // Given a triangle mesh (V,F) compute a new mesh (VV,FF) which contains the // original faces and vertices of (V,F) except any small triangles have been // removed via collapse. // // We are *not* following the rules in "Mesh Optimization" [Hoppe et al] // Section 4.2. But for our purposes we don't care about this criteria. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // eps epsilon for smallest allowed area treated as fraction of squared bounding box // diagonal // Outputs: // FF #FF by 3 list of triangle indices into V // // void collapse_small_triangles( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const double eps, Eigen::MatrixXi & FF); } #ifndef IGL_STATIC_LIBRARY # include "collapse_small_triangles.cpp" #endif #endif