// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_DEFORM_SKELETON_H #define IGL_DEFORM_SKELETON_H #include "igl_inline.h" #include #include #include #include namespace igl { // Deform a skeleton. // // Inputs: // C #C by 3 list of joint positions // BE #BE by 2 list of bone edge indices // vA #BE list of bone transformations // Outputs // CT #BE*2 by 3 list of deformed joint positions // BET #BE by 2 list of bone edge indices (maintains order) // IGL_INLINE void deform_skeleton( const Eigen::MatrixXd & C, const Eigen::MatrixXi & BE, const std::vector< Eigen::Affine3d,Eigen::aligned_allocator > & vA, Eigen::MatrixXd & CT, Eigen::MatrixXi & BET); // Inputs: // T #BE*4 by 3 list of stacked transformation matrix IGL_INLINE void deform_skeleton( const Eigen::MatrixXd & C, const Eigen::MatrixXi & BE, const Eigen::MatrixXd & T, Eigen::MatrixXd & CT, Eigen::MatrixXi & BET); } #ifndef IGL_STATIC_LIBRARY # include "deform_skeleton.cpp" #endif #endif