// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FRAME_FIELD_DEFORMER_H #define IGL_FRAME_FIELD_DEFORMER_H #include "igl_inline.h" #include namespace igl { // Deform a mesh to transform the given per-face frame field to be as close // as possible to a cross field, in the least square sense. // // Inputs: // V #V by 3 coordinates of the vertices // F #F by 3 list of mesh faces (must be triangles) // FF1 #F by 3 first representative vector of the frame field // FF2 #F by 3 second representative vector of the frame field // lambda laplacian regularization parameter 0=no regularization 1=full regularization // // Outputs: // V_d #F by 3 deformed, first representative vector // V_d #F by 3 deformed, first representative vector // V_d #F by 3 deformed, first representative vector // IGL_INLINE void frame_field_deformer( const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::MatrixXd& FF1, const Eigen::MatrixXd& FF2, Eigen::MatrixXd& V_d, Eigen::MatrixXd& FF1_d, Eigen::MatrixXd& FF2_d, const int iterations = 50, const double lambda = 0.1, const bool perturb_initial_guess = true); } #ifndef IGL_STATIC_LIBRARY # include "frame_field_deformer.cpp" #endif #endif