// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_IS_VERTEX_MANIFOLD_H #define IGL_IS_VERTEX_MANIFOLD_H #include "igl_inline.h" #include namespace igl { // Check if a mesh is vertex-manifold. This only checks whether the faces // incident on each vertex form exactly one connected component. Vertices // incident on non-manifold edges are not consider non-manifold by this // function (see is_edge_manifold.h). Unreferenced verties are considered // non-manifold (zero components). // // Inputs: // F #F by 3 list of triangle indices // Outputs: // B #V list indicate whether each vertex is locally manifold. // Returns whether mesh is vertex manifold. // // See also: is_edge_manifold template IGL_INLINE bool is_vertex_manifold( const Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& B); } #ifndef IGL_STATIC_LIBRARY # include "is_vertex_manifold.cpp" #endif #endif