// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Nico Pietroni // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LINE_FIELD_MISSMATCH_H #define IGL_LINE_FIELD_MISSMATCH_H #include "igl_inline.h" #include namespace igl { // Calculates the mismatch (integer), at each face edge, of a cross field defined on the mesh faces. // The integer mismatch is a multiple of pi/2 that transforms the cross on one side of the edge to // the cross on the other side. It represents the deviation from a Lie connection across the edge. // Inputs: // V #V by 3 eigen Matrix of mesh vertex 3D positions // F #F by 3 eigen Matrix of face (quad) indices // PD1 #F by 3 eigen Matrix of the first per face cross field vector // PD2 #F by 3 eigen Matrix of the second per face cross field vector // isCombed boolean, specifying whether the field is combed (i.e. matching has been precomputed. // If not, the field is combed first. // Output: // mismatch #F by 3 eigen Matrix containing the integer mismatch of the cross field // across all face edges // template IGL_INLINE void line_field_mismatch(const Eigen::PlainObjectBase &V, const Eigen::PlainObjectBase &F, const Eigen::PlainObjectBase &PD1, const bool isCombed, Eigen::PlainObjectBase &mismatch); } #ifndef IGL_STATIC_LIBRARY #include "line_field_mismatch.cpp" #endif #endif