// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PNG_RENDER_TO_PNG_H #define IGL_PNG_RENDER_TO_PNG_H #include #include namespace igl { namespace png { // // Render current open GL image to .png file // Inputs: // png_file path to output .png file // width width of scene and resulting image // height height of scene and resulting image // alpha whether to include alpha channel // fast sacrifice compression ratio for speed // Returns true only if no errors occurred // // See also: igl/render_to_tga which is faster but writes .tga files IGL_INLINE bool render_to_png( const std::string png_file, const int width, const int height, const bool alpha = true, const bool fast = false); } } #ifndef IGL_STATIC_LIBRARY # include "render_to_png.cpp" #endif #endif