// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "texture_from_png.h" #include "../opengl/report_gl_error.h" #include IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, const bool flip, GLuint & id) { int width,height,n; unsigned char *data = igl::stbi_load(png_file.c_str(), &width, &height, &n, 4); if(data == NULL) { return false; } // Why do I need to flip? /*if(flip) { yimg.flip(); }*/ glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glBindTexture(GL_TEXTURE_2D, 0); igl::stbi_image_free(data); return true; } IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, GLuint & id) { return texture_from_png(png_file,false,id); } IGL_INLINE bool igl::png::texture_from_png( const std::string png_file, Eigen::Matrix& R, Eigen::Matrix& G, Eigen::Matrix& B, Eigen::Matrix& A ) { int width,height,n; unsigned char *data = igl::stbi_load(png_file.c_str(), &width, &height, &n, 4); if(data == NULL) { return false; } R.resize(height,width); G.resize(height,width); B.resize(height,width); A.resize(height,width); for (unsigned j=0; j