// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_QUAT_TO_MAT_H #define IGL_QUAT_TO_MAT_H #include "igl_inline.h" // Name history: // quat2mat until 16 Sept 2011 namespace igl { // Convert a quaternion to a 4x4 matrix // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w // Input: // quat pointer to four elements of quaternion (x,y,z,w) // Output: // mat pointer to 16 elements of matrix template IGL_INLINE void quat_to_mat(const Q_type * quat, Q_type * mat); } #ifndef IGL_STATIC_LIBRARY # include "quat_to_mat.cpp" #endif #endif