// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEMESH_H #define IGL_WRITEMESH_H #include "igl_inline.h" #include #include #include namespace igl { // save a tetrahedral volume mesh to a .mesh file // // Templates: // Scalar type for positions and vectors (will be cast as double) // Index type for indices (will be cast to int) // Input: // mesh_file_name path of .mesh file // V double matrix of vertex positions #V by 3 // T #T list of tet indices into vertex positions // F #F list of face indices into vertex positions // // Known bugs: Holes and regions are not supported template IGL_INLINE bool writeMESH( const std::string mesh_file_name, const std::vector > & V, const std::vector > & T, const std::vector > & F); // Templates: // DerivedV real-value: i.e. from MatrixXd // DerivedT integer-value: i.e. from MatrixXi // DerivedF integer-value: i.e. from MatrixXi // Input: // mesh_file_name path of .mesh file // V eigen double matrix #V by 3 // T eigen int matrix #T by 4 // F eigen int matrix #F by 3 template IGL_INLINE bool writeMESH( const std::string str, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & T, const Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "writeMESH.cpp" #endif #endif