/**************************************************************************** Copyright (c) 2018 GeometryFactory Sarl (France). Copyright (C) 2002-2014 Gilles Debunne. All rights reserved. This file is part of a fork of the QGLViewer library version 2.7.0. http://www.libqglviewer.com - contact@libqglviewer.com This file may be used under the terms of the GNU General Public License version 3.0 as published by the Free Software Foundation and appearing in the LICENSE file included in the packaging of this file. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. *****************************************************************************/ // $URL$ // $Id$ // SPDX-License-Identifier: GPL-3.0 #ifdef CGAL_HEADER_ONLY #define CGAL_INLINE_FUNCTION inline #include #else #define CGAL_INLINE_FUNCTION #endif #include #include #include namespace CGAL{ namespace qglviewer{ //////////////////////////////////////////////////////////////////////////////// // Constraint // //////////////////////////////////////////////////////////////////////////////// /*! Default constructor. translationConstraintType() and rotationConstraintType() are set to AxisPlaneConstraint::FREE. translationConstraintDirection() and rotationConstraintDirection() are set to (0,0,0). */ CGAL_INLINE_FUNCTION AxisPlaneConstraint::AxisPlaneConstraint() : translationConstraintType_(FREE), rotationConstraintType_(FREE) { // Do not use set since setRotationConstraintType needs a read. } /*! Simply calls setTranslationConstraintType() and * setTranslationConstraintDirection(). */ CGAL_INLINE_FUNCTION void AxisPlaneConstraint::setTranslationConstraint(Type type, const Vec &direction) { setTranslationConstraintType(type); setTranslationConstraintDirection(direction); } /*! Defines the translationConstraintDirection(). The coordinate system where \p * direction is expressed depends on your class implementation. */ CGAL_INLINE_FUNCTION void AxisPlaneConstraint::setTranslationConstraintDirection( const Vec &direction) { if ((translationConstraintType() != AxisPlaneConstraint::FREE) && (translationConstraintType() != AxisPlaneConstraint::FORBIDDEN)) { const qreal norm = direction.norm(); if (norm < 1E-8) { qWarning("AxisPlaneConstraint::setTranslationConstraintDir: null vector " "for translation constraint"); translationConstraintType_ = AxisPlaneConstraint::FREE; } else translationConstraintDir_ = direction / norm; } } /*! Simply calls setRotationConstraintType() and * setRotationConstraintDirection(). */ CGAL_INLINE_FUNCTION void AxisPlaneConstraint::setRotationConstraint(Type type, const Vec &direction) { setRotationConstraintType(type); setRotationConstraintDirection(direction); } /*! Defines the rotationConstraintDirection(). The coordinate system where \p * direction is expressed depends on your class implementation. */ CGAL_INLINE_FUNCTION void AxisPlaneConstraint::setRotationConstraintDirection(const Vec &direction) { if ((rotationConstraintType() != AxisPlaneConstraint::FREE) && (rotationConstraintType() != AxisPlaneConstraint::FORBIDDEN)) { const qreal norm = direction.norm(); if (norm < 1E-8) { qWarning("AxisPlaneConstraint::setRotationConstraintDir: null vector for " "rotation constraint"); rotationConstraintType_ = AxisPlaneConstraint::FREE; } else rotationConstraintDir_ = direction / norm; } } /*! Set the Type() of the rotationConstraintType(). Default is AxisPlaneConstraint::FREE. Depending on this value, the Frame will freely rotate (AxisPlaneConstraint::FREE), will only be able to rotate around an axis (AxisPlaneConstraint::AXIS), or will not able to rotate at all (AxisPlaneConstraint::FORBIDDEN). Use Frame::setOrientation() to define the orientation of the constrained Frame before it gets constrained. \attention An AxisPlaneConstraint::PLANE Type() is not meaningful for rotational constraints and will be ignored. */ CGAL_INLINE_FUNCTION void AxisPlaneConstraint::setRotationConstraintType(Type type) { if (rotationConstraintType() == AxisPlaneConstraint::PLANE) { qWarning("AxisPlaneConstraint::setRotationConstraintType: the PLANE type " "cannot be used for a rotation constraints"); return; } rotationConstraintType_ = type; } //////////////////////////////////////////////////////////////////////////////// // LocalConstraint // //////////////////////////////////////////////////////////////////////////////// /*! Depending on translationConstraintType(), constrain \p translation to be along an axis or limited to a plane defined in the Frame local coordinate system by translationConstraintDirection(). */ CGAL_INLINE_FUNCTION void LocalConstraint::constrainTranslation(Vec &translation, Frame *const frame) { Vec proj; switch (translationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: proj = frame->rotation().rotate(translationConstraintDirection()); translation.projectOnPlane(proj); break; case AxisPlaneConstraint::AXIS: proj = frame->rotation().rotate(translationConstraintDirection()); translation.projectOnAxis(proj); break; case AxisPlaneConstraint::FORBIDDEN: translation = Vec(0.0, 0.0, 0.0); break; } } /*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p rotation to be a rotation around an axis whose direction is defined in the Frame local coordinate system by rotationConstraintDirection(). */ CGAL_INLINE_FUNCTION void LocalConstraint::constrainRotation(Quaternion &rotation, Frame *const) { switch (rotationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: break; case AxisPlaneConstraint::AXIS: { Vec axis = rotationConstraintDirection(); Vec quat = Vec(rotation[0], rotation[1], rotation[2]); quat.projectOnAxis(axis); rotation = Quaternion(quat, 2.0 * acos(rotation[3])); } break; case AxisPlaneConstraint::FORBIDDEN: rotation = Quaternion(); // identity break; } } //////////////////////////////////////////////////////////////////////////////// // WorldConstraint // //////////////////////////////////////////////////////////////////////////////// /*! Depending on translationConstraintType(), constrain \p translation to be along an axis or limited to a plane defined in the world coordinate system by translationConstraintDirection(). */ CGAL_INLINE_FUNCTION void WorldConstraint::constrainTranslation(Vec &translation, Frame *const frame) { Vec proj; switch (translationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: if (frame->referenceFrame()) { proj = frame->referenceFrame()->transformOf( translationConstraintDirection()); translation.projectOnPlane(proj); } else translation.projectOnPlane(translationConstraintDirection()); break; case AxisPlaneConstraint::AXIS: if (frame->referenceFrame()) { proj = frame->referenceFrame()->transformOf( translationConstraintDirection()); translation.projectOnAxis(proj); } else translation.projectOnAxis(translationConstraintDirection()); break; case AxisPlaneConstraint::FORBIDDEN: translation = Vec(0.0, 0.0, 0.0); break; } } /*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p rotation to be a rotation around an axis whose direction is defined in the world coordinate system by rotationConstraintDirection(). */ CGAL_INLINE_FUNCTION void WorldConstraint::constrainRotation(Quaternion &rotation, Frame *const frame) { switch (rotationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: break; case AxisPlaneConstraint::AXIS: { Vec quat(rotation[0], rotation[1], rotation[2]); Vec axis = frame->transformOf(rotationConstraintDirection()); quat.projectOnAxis(axis); rotation = Quaternion(quat, 2.0 * acos(rotation[3])); break; } case AxisPlaneConstraint::FORBIDDEN: rotation = Quaternion(); // identity break; } } //////////////////////////////////////////////////////////////////////////////// // CameraConstraint // //////////////////////////////////////////////////////////////////////////////// /*! Creates a CameraConstraint, whose constrained directions are defined in the \p camera coordinate system. */ CGAL_INLINE_FUNCTION CameraConstraint::CameraConstraint(const Camera *const camera) : AxisPlaneConstraint(), camera_(camera) {} /*! Depending on translationConstraintType(), constrain \p translation to be along an axis or limited to a plane defined in the camera() coordinate system by translationConstraintDirection(). */ CGAL_INLINE_FUNCTION void CameraConstraint::constrainTranslation(Vec &translation, Frame *const frame) { Vec proj; switch (translationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: proj = camera()->frame()->inverseTransformOf(translationConstraintDirection()); if (frame->referenceFrame()) proj = frame->referenceFrame()->transformOf(proj); translation.projectOnPlane(proj); break; case AxisPlaneConstraint::AXIS: proj = camera()->frame()->inverseTransformOf(translationConstraintDirection()); if (frame->referenceFrame()) proj = frame->referenceFrame()->transformOf(proj); translation.projectOnAxis(proj); break; case AxisPlaneConstraint::FORBIDDEN: translation = Vec(0.0, 0.0, 0.0); break; } } /*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p rotation to be a rotation around an axis whose direction is defined in the camera() coordinate system by rotationConstraintDirection(). */ CGAL_INLINE_FUNCTION void CameraConstraint::constrainRotation(Quaternion &rotation, Frame *const frame) { switch (rotationConstraintType()) { case AxisPlaneConstraint::FREE: break; case AxisPlaneConstraint::PLANE: break; case AxisPlaneConstraint::AXIS: { Vec axis = frame->transformOf( camera()->frame()->inverseTransformOf(rotationConstraintDirection())); Vec quat = Vec(rotation[0], rotation[1], rotation[2]); quat.projectOnAxis(axis); rotation = Quaternion(quat, 2.0 * acos(rotation[3])); } break; case AxisPlaneConstraint::FORBIDDEN: rotation = Quaternion(); // identity break; } } }}//end namespace