#ifndef DUST3D_BOUNDING_BOX_MESH #define DUST3D_BOUNDING_BOX_MESH #include #include #include "shadervertex.h" #include "meshloader.h" ShaderVertex *buildBoundingBoxMeshEdges(const std::vector> &boxes, int *edgeVerticesNum); MeshLoader *buildBoundingBoxMesh(const std::vector> &boxes); #endif