// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "bfs_orient.h" #include "orientable_patches.h" #include #include template IGL_INLINE void igl::bfs_orient( const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & FF, Eigen::PlainObjectBase & C) { using namespace Eigen; using namespace std; SparseMatrix A; orientable_patches(F,C,A); // number of faces const int m = F.rows(); // number of patches const int num_cc = C.maxCoeff()+1; VectorXi seen = VectorXi::Zero(m); // Edge sets const int ES[3][2] = {{1,2},{2,0},{0,1}}; if(&FF != &F) { FF = F; } // loop over patches #pragma omp parallel for for(int c = 0;c Q; // find first member of patch c for(int f = 0;f 0) { continue; } seen(f)++; // loop over neighbors of f for(typename SparseMatrix::InnerIterator it (A,f); it; ++it) { // might be some lingering zeros, and skip self-adjacency if(it.value() != 0 && it.row() != f) { const int n = it.row(); assert(n != f); // loop over edges of f for(int efi = 0;efi<3;efi++) { // efi'th edge of face f Vector2i ef(FF(f,ES[efi][0]),FF(f,ES[efi][1])); // loop over edges of n for(int eni = 0;eni<3;eni++) { // eni'th edge of face n Vector2i en(FF(n,ES[eni][0]),FF(n,ES[eni][1])); // Match (half-edges go same direction) if(ef(0) == en(0) && ef(1) == en(1)) { // flip face n FF.row(n) = FF.row(n).reverse().eval(); } } } // add neighbor to queue Q.push(n); } } } } // make sure flip is OK if &FF = &F } #ifdef IGL_STATIC_LIBRARY // Explicit template instantiation template void igl::bfs_orient, Eigen::Matrix, Eigen::Matrix >(Eigen::PlainObjectBase > const&, Eigen::PlainObjectBase >&, Eigen::PlainObjectBase >&); #endif