// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_GRAD_H #define IGL_GRAD_H #include "igl_inline.h" #include #include namespace igl { // GRAD // G = grad(V,F) // // Compute the numerical gradient operator // // Inputs: // V #vertices by 3 list of mesh vertex positions // F #faces by 3 list of mesh face indices [or a #faces by 4 list of tetrahedral indices] // uniform boolean (default false) - Use a uniform mesh instead of the vertices V // Outputs: // G #faces*dim by #V Gradient operator // // Gradient of a scalar function defined on piecewise linear elements (mesh) // is constant on each triangle [tetrahedron] i,j,k: // grad(Xijk) = (Xj-Xi) * (Vi - Vk)^R90 / 2A + (Xk-Xi) * (Vj - Vi)^R90 / 2A // where Xi is the scalar value at vertex i, Vi is the 3D position of vertex // i, and A is the area of triangle (i,j,k). ^R90 represent a rotation of // 90 degrees // template IGL_INLINE void grad( const Eigen::MatrixBase&V, const Eigen::MatrixBase&F, Eigen::SparseMatrix &G, bool uniform = false); } #ifndef IGL_STATIC_LIBRARY # include "grad.cpp" #endif #endif