// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H #define IGL_INTRINSIC_DELAUNAY_TRIANGULATION_H #include "igl_inline.h" #include #include namespace igl { // INTRINSIC_DELAUNAY_TRIANGULATION Flip edges _intrinsically_ until all are // "intrinsic Delaunay". See "An algorithm for the construction of intrinsic // delaunay triangulations with applications to digital geometry processing" // [Fisher et al. 2007]. // // Inputs: // l_in #F_in by 3 list of edge lengths (see edge_lengths) // F_in #F_in by 3 list of face indices into some unspecified vertex list V // Outputs: // l #F by 3 list of edge lengths // F #F by 3 list of new face indices. Note: Combinatorially F may contain // non-manifold edges, duplicate faces and self-loops (e.g., an edge [1,1] // or a face [1,1,1]). However, the *intrinsic geometry* is still // well-defined and correct. See [Fisher et al. 2007] Figure 3 and 2nd to // last paragraph of 1st page. Since F may be "non-eddge-manifold" in the // usual combinatorial sense, it may be useful to call the more verbose // overload below if disentangling edges will be necessary later on. // Calling unique_edge_map on this F will give a _different_ result than // those outputs. // // See also: is_intrinsic_delaunay template < typename Derivedl_in, typename DerivedF_in, typename Derivedl, typename DerivedF> IGL_INLINE void intrinsic_delaunay_triangulation( const Eigen::MatrixBase & l_in, const Eigen::MatrixBase & F_in, Eigen::PlainObjectBase & l, Eigen::PlainObjectBase & F); // Outputs: // E #F*3 by 2 list of all directed edges, such that E.row(f+#F*c) is the // edge opposite F(f,c) // uE #uE by 2 list of unique undirected edges // EMAP #F*3 list of indices into uE, mapping each directed edge to unique // undirected edge // uE2E #uE list of lists of indices into E of coexisting edges // // See also: unique_edge_map template < typename Derivedl_in, typename DerivedF_in, typename Derivedl, typename DerivedF, typename DerivedE, typename DeriveduE, typename DerivedEMAP, typename uE2EType> IGL_INLINE void intrinsic_delaunay_triangulation( const Eigen::MatrixBase & l_in, const Eigen::MatrixBase & F_in, Eigen::PlainObjectBase & l, Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & E, Eigen::PlainObjectBase & uE, Eigen::PlainObjectBase & EMAP, std::vector > & uE2E); } #ifndef IGL_STATIC_LIBRARY # include "intrinsic_delaunay_triangulation.cpp" #endif #endif