// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PER_FACE_NORMALS_H #define IGL_PER_FACE_NORMALS_H #include "igl_inline.h" #include namespace igl { // Compute face normals via vertex position list, face list // Inputs: // V #V by 3 eigen Matrix of mesh vertex 3D positions // F #F by 3 eigen Matrix of face (triangle) indices // Z 3 vector normal given to faces with degenerate normal. // Output: // N #F by 3 eigen Matrix of mesh face (triangle) 3D normals // // Example: // // Give degenerate faces (1/3,1/3,1/3)^0.5 // per_face_normals(V,F,Vector3d(1,1,1).normalized(),N); template IGL_INLINE void per_face_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase & Z, Eigen::PlainObjectBase & N); // Wrapper with Z = (0,0,0). Note that this means that row norms will be zero // (i.e. not 1) for degenerate normals. template IGL_INLINE void per_face_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase & N); // Special version where order of face indices is guaranteed not to effect // output. template IGL_INLINE void per_face_normals_stable( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase & N); } #ifndef IGL_STATIC_LIBRARY # include "per_face_normals.cpp" #endif #endif