Changes between 1.0.0-beta.25 and 1.0.0-beta.26: -------------------------------------------------- - Fix undo for part tree widget - Add experiment auto colorizing (Thanks @enzyme69) - Improve mesh generation, more average edge length - Fix icon naming issue for icon themes (Thanks @creepertron95) - Add tile scale setting for texture generator - Add color transparency support - Remove built-in example model: Bob - Add built-in example model: Giraffe Changes between 1.0.0-beta.24 and 1.0.0-beta.25: -------------------------------------------------- - Add shortcuts key F: bring part widget of hovered part to visible area - Add shortcut key C: toggle chamfer state - Add shortcut key O: toggle flat shading - Add shortcut key R: toggle viewport rotation - Change behaviour of shortcut key H: toggle all nodes when there is no selection - Add mini buttons to quick set cut face rotation - Add one tool button to toggle viewport rotation - Increase the icon size of mini buttons Changes between 1.0.0-beta.23 and 1.0.0-beta.24: -------------------------------------------------- - Support part color copy and paste - Add auto ragdoll animation, powered by bullet3 - Fix texture generation - Fix optimized compiling options for windows Changes between 1.0.0-beta.22 and 1.0.0-beta.23: -------------------------------------------------- - Fix rig bone name issue because of translation - Update application logo - Add deforming map - Improve UV quality - Speed up mesh generation by adding more caches - Add deforming brush - Remove drag mode icon - Add hollow modifier Changes between 1.0.0-beta.21 and 1.0.0-beta.22: -------------------------------------------------- - Improve intermediate nodes generation - Add JavaScript language support for procedural nodes generation - Optimize cut face endpoints sort algorithm - Local average base normal to keep mesh flow - Support Open and Export from command line - Add check for updates to menu - Fix inconsistent base normal when shape is too straight - Add procedural tree example model Changes between 1.0.0-beta.20 and 1.0.0-beta.21: -------------------------------------------------- - Fix build for Raspberry Pi 3 Model B+ - Fix cut face direction for intermediate nodes - Fix mesh render result flashback - Sort cut face list by x position - Support customizing cut face per each node Changes between 1.0.0-beta.19 and 1.0.0-beta.20: -------------------------------------------------- - Support language: Simplified Chinese - Fix crash on cut face nodes ordering - Improve quality of mesh generation Changes between 1.0.0-beta.18 and 1.0.0-beta.19: -------------------------------------------------- - Improve Pose Editor UI - Add new pose setting: yTranslationScale - Add new base option: Average - Fix part mesh generation variation - Sort material, pose, and motion list by name - Disable three nodes branch by default, could be enabled from preferences window - Make flat shading as default Changes between 1.0.0-beta.17 and 1.0.0-beta.18: -------------------------------------------------- - Add preferences settings, including flat shading, default color, and default combine mode - Fix user defined cut face flipped normal issues - Improve shader light - Fix motion editor issues - Improve nodes scaling experience - Fix rig generation - Add more built-in example models - Change application logo Changes between 1.0.0-beta.16 and 1.0.0-beta.17: -------------------------------------------------- - Remote IO Protocol - Uncombined Mode - User Defined Cut Face - Base Plane Constrain - Color Solubility - Crash Fix Changes between 1.0.0-beta.15 and 1.0.0-beta.16: -------------------------------------------------- - Support onion skinning in pose editor - Upgrade CGAL version from 4.11.1 to 4.13 - Replace triangulation with CGAL triangulate faces method - Update CGAL kernel using from exact to inexact - Fix invalid base normal on linux - Remove cut face customization - Make chamfer tool as a separate mini button Changes between 1.0.0-beta.14 and 1.0.0-beta.15: -------------------------------------------------- - Improved mesh quality: more quads with even edge size - Remesh seams as better as possible and keep mesh manifold - Support cut face customization - Add chamfer tool - Add back wireframe view - Removed convex wrapping tool - Removed global rotation buttons - Removed rust language dependency: reimplemented mesh generator in C++ Initial beta release: ------------------------ - Combinable Bmesh Modeling - Auto UV Unwrapping - Metallic/Roughness PBR Material Support - Auto Rigging - Pose Editing - Motion Editing - OBJ Export Support - FBX Export Support - glTF 2.0 Export Support