QT += core gui opengl widgets svg network TARGET = dust3d TEMPLATE = app HUMAN_VERSION = "1.0.0-rc.7" VERSION = 1.0.0.37 QMAKE_TARGET_COMPANY = Dust3D QMAKE_TARGET_PRODUCT = Dust3D QMAKE_TARGET_DESCRIPTION = "Dust3D is a cross-platform open-source 3D modeling software" QMAKE_TARGET_COPYRIGHT = "Copyright (C) 2018-2021 Dust3D Project. All Rights Reserved." HOMEPAGE_URL = "https://dust3d.org/" REPOSITORY_URL = "https://github.com/huxingyi/dust3d" ISSUES_URL = "https://github.com/huxingyi/dust3d/issues" REFERENCE_GUIDE_URL = "https://docs.dust3d.org" UPDATES_CHECKER_URL = "https://dust3d.org/dust3d-updateinfo.xml" DEFINES += QT_MESSAGELOGCONTEXT DEFINES += _USE_MATH_DEFINES CONFIG += object_parallel_to_source CONFIG += no_batch CONFIG(release, debug|release) { win32 { QMAKE_CXXFLAGS += /MP QMAKE_CXXFLAGS += /O2 QMAKE_CXXFLAGS += /bigobj CONFIG += force_debug_info } macx { QMAKE_CXXFLAGS_RELEASE -= -O QMAKE_CXXFLAGS_RELEASE -= -O1 QMAKE_CXXFLAGS_RELEASE -= -O2 QMAKE_CXXFLAGS_RELEASE += -O3 } unix:!macx { QMAKE_CXXFLAGS_RELEASE -= -O QMAKE_CXXFLAGS_RELEASE -= -O1 QMAKE_CXXFLAGS_RELEASE -= -O2 QMAKE_CXXFLAGS_RELEASE += -O3 } } PLATFORM = "Unknown" macx { PLATFORM = "MacOS" } win32 { PLATFORM = "Win32" } unix:!macx { PLATFORM = "Linux" } DEFINES += "PROJECT_DEFINED_APP_COMPANY=\"\\\"$$QMAKE_TARGET_COMPANY\\\"\"" DEFINES += "PROJECT_DEFINED_APP_NAME=\"\\\"$$QMAKE_TARGET_PRODUCT\\\"\"" DEFINES += "PROJECT_DEFINED_APP_VER=\"\\\"$$VERSION\\\"\"" DEFINES += "PROJECT_DEFINED_APP_HUMAN_VER=\"\\\"$$HUMAN_VERSION\\\"\"" DEFINES += "PROJECT_DEFINED_APP_HOMEPAGE_URL=\"\\\"$$HOMEPAGE_URL\\\"\"" DEFINES += "PROJECT_DEFINED_APP_REPOSITORY_URL=\"\\\"$$REPOSITORY_URL\\\"\"" DEFINES += "PROJECT_DEFINED_APP_ISSUES_URL=\"\\\"$$ISSUES_URL\\\"\"" DEFINES += "PROJECT_DEFINED_APP_REFERENCE_GUIDE_URL=\"\\\"$$REFERENCE_GUIDE_URL\\\"\"" DEFINES += "PROJECT_DEFINED_APP_UPDATES_CHECKER_URL=\"\\\"$$UPDATES_CHECKER_URL\\\"\"" DEFINES += "PROJECT_DEFINED_APP_PLATFORM=\"\\\"$$PLATFORM\\\"\"" OBJECTS_DIR = obj MOC_DIR = moc win32 { RC_FILE = $${SOURCE_ROOT}dust3d.rc } macx { ICON = $${SOURCE_ROOT}dust3d.icns RESOURCE_FILES.files = $$ICON RESOURCE_FILES.path = Contents/Resources QMAKE_BUNDLE_DATA += RESOURCE_FILES } RESOURCES += resources.qrc INCLUDEPATH += ../ INCLUDEPATH += ../third_party INCLUDEPATH += ../third_party/rapidxml-1.13 INCLUDEPATH += ../third_party/earcut.hpp/include INCLUDEPATH += ../third_party/eigen INCLUDEPATH += ../third_party/libigl/include INCLUDEPATH += ../third_party/lodepng include(third_party/QtAwesome/QtAwesome/QtAwesome.pri) HEADERS += sources/about_widget.h SOURCES += sources/about_widget.cc HEADERS += sources/ccd_ik_resolver.h SOURCES += sources/ccd_ik_resolver.cc HEADERS += sources/cut_face_preview.h SOURCES += sources/cut_face_preview.cc HEADERS += sources/dds_file.h SOURCES += sources/dds_file.cc HEADERS += sources/debug.h SOURCES += sources/debug.cc HEADERS += sources/document.h SOURCES += sources/document.cc HEADERS += sources/document_saver.h SOURCES += sources/document_saver.cc HEADERS += sources/document_window.h SOURCES += sources/document_window.cc HEADERS += sources/fbx_file.h SOURCES += sources/fbx_file.cc HEADERS += sources/float_number_widget.h SOURCES += sources/float_number_widget.cc HEADERS += sources/flow_layout.h SOURCES += sources/flow_layout.cc HEADERS += sources/glb_file.h SOURCES += sources/glb_file.cc HEADERS += sources/graphics_container_widget.h SOURCES += sources/graphics_container_widget.cc HEADERS += sources/horizontal_line_widget.h SOURCES += sources/horizontal_line_widget.cc HEADERS += sources/image_forever.h SOURCES += sources/image_forever.cc HEADERS += sources/image_preview_widget.h SOURCES += sources/image_preview_widget.cc HEADERS += sources/info_label.h SOURCES += sources/info_label.cc HEADERS += sources/int_number_widget.h SOURCES += sources/int_number_widget.cc HEADERS += sources/log_browser.h SOURCES += sources/log_browser.cc HEADERS += sources/log_browser_dialog.h SOURCES += sources/log_browser_dialog.cc SOURCES += sources/main.cc HEADERS += sources/material.h SOURCES += sources/material.cc HEADERS += sources/material_edit_widget.h SOURCES += sources/material_edit_widget.cc HEADERS += sources/material_layer.h SOURCES += sources/material_layer.cc HEADERS += sources/material_list_widget.h SOURCES += sources/material_list_widget.cc HEADERS += sources/material_manage_widget.h SOURCES += sources/material_manage_widget.cc HEADERS += sources/material_previews_generator.h SOURCES += sources/material_previews_generator.cc HEADERS += sources/material_widget.h SOURCES += sources/material_widget.cc HEADERS += sources/mesh_generator.h SOURCES += sources/mesh_generator.cc HEADERS += sources/mesh_result_post_processor.h SOURCES += sources/mesh_result_post_processor.cc HEADERS += sources/model_mesh.h SOURCES += sources/model_mesh.cc HEADERS += sources/model_offscreen_render.h SOURCES += sources/model_offscreen_render.cc HEADERS += sources/model_opengl_program.h SOURCES += sources/model_opengl_program.cc HEADERS += sources/model_opengl_object.h SOURCES += sources/model_opengl_object.cc HEADERS += sources/model_opengl_vertex.h HEADERS += sources/model_widget.h SOURCES += sources/model_widget.cc HEADERS += sources/monochrome_mesh.h SOURCES += sources/monochrome_mesh.cc HEADERS += sources/monochrome_opengl_program.h SOURCES += sources/monochrome_opengl_program.cc HEADERS += sources/monochrome_opengl_object.h SOURCES += sources/monochrome_opengl_object.cc HEADERS += sources/monochrome_opengl_vertex.h HEADERS += sources/part_preview_images_generator.h SOURCES += sources/part_preview_images_generator.cc HEADERS += sources/part_tree_widget.h SOURCES += sources/part_tree_widget.cc HEADERS += sources/part_widget.h SOURCES += sources/part_widget.cc HEADERS += sources/preferences.h SOURCES += sources/preferences.cc HEADERS += sources/skeleton_document.h SOURCES += sources/skeleton_document.cc HEADERS += sources/skeleton_graphics_widget.h SOURCES += sources/skeleton_graphics_widget.cc HEADERS += sources/skeleton_ik_mover.h SOURCES += sources/skeleton_ik_mover.cc HEADERS += sources/spinnable_toolbar_icon.h SOURCES += sources/spinnable_toolbar_icon.cc HEADERS += sources/texture_generator.h SOURCES += sources/texture_generator.cc HEADERS += sources/theme.h SOURCES += sources/theme.cc HEADERS += sources/toolbar_button.h SOURCES += sources/toolbar_button.cc HEADERS += sources/turnaround_loader.h SOURCES += sources/turnaround_loader.cc HEADERS += sources/updates_check_widget.h SOURCES += sources/updates_check_widget.cc HEADERS += sources/updates_checker.h SOURCES += sources/updates_checker.cc HEADERS += sources/version.h INCLUDEPATH += third_party/QtWaitingSpinner SOURCES += third_party/QtWaitingSpinner/waitingspinnerwidget.cpp HEADERS += third_party/QtWaitingSpinner/waitingspinnerwidget.h INCLUDEPATH += third_party/fbx/src SOURCES += third_party/fbx/src/fbxdocument.cpp HEADERS += third_party/fbx/src/fbxdocument.h SOURCES += third_party/fbx/src/fbxnode.cpp HEADERS += third_party/fbx/src/fbxnode.h SOURCES += third_party/fbx/src/fbxproperty.cpp HEADERS += third_party/fbx/src/fbxproperty.h SOURCES += third_party/fbx/src/fbxutil.cpp HEADERS += third_party/fbx/src/fbxutil.h INCLUDEPATH += third_party/json INCLUDEPATH += third_party/miniz SOURCES += third_party/miniz/miniz.c HEADERS += third_party/miniz/miniz.h HEADERS += ../dust3d/base/axis_aligned_bounding_box.h HEADERS += ../dust3d/base/axis_aligned_bounding_box_tree.h SOURCES += ../dust3d/base/axis_aligned_bounding_box_tree.cc HEADERS += ../dust3d/base/color.h HEADERS += ../dust3d/base/combine_mode.h SOURCES += ../dust3d/base/combine_mode.cc HEADERS += ../dust3d/base/cut_face.h SOURCES += ../dust3d/base/cut_face.cc HEADERS += ../dust3d/base/debug.h HEADERS += ../dust3d/base/ds3_file.h SOURCES += ../dust3d/base/ds3_file.cc HEADERS += ../dust3d/base/math.h HEADERS += ../dust3d/base/matrix4x4.h HEADERS += ../dust3d/base/object.h HEADERS += ../dust3d/base/part_base.h SOURCES += ../dust3d/base/part_base.cc HEADERS += ../dust3d/base/part_target.h SOURCES += ../dust3d/base/part_target.cc HEADERS += ../dust3d/base/position_key.h SOURCES += ../dust3d/base/position_key.cc HEADERS += ../dust3d/base/quaternion.h HEADERS += ../dust3d/base/rectangle.h HEADERS += ../dust3d/base/snapshot.h HEADERS += ../dust3d/base/snapshot_xml.h SOURCES += ../dust3d/base/snapshot_xml.cc HEADERS += ../dust3d/base/string.h SOURCES += ../dust3d/base/string.cc HEADERS += ../dust3d/base/texture_type.h SOURCES += ../dust3d/base/texture_type.cc HEADERS += ../dust3d/base/vector3.h SOURCES += ../dust3d/base/vector3.cc HEADERS += ../dust3d/base/vector2.h HEADERS += ../dust3d/base/uuid.h SOURCES += ../dust3d/base/uuid.cc HEADERS += ../dust3d/mesh/box_mesh.h SOURCES += ../dust3d/mesh/box_mesh.cc HEADERS += ../dust3d/mesh/centripetal_catmull_rom_spline.h SOURCES += ../dust3d/mesh/centripetal_catmull_rom_spline.cc HEADERS += ../dust3d/mesh/solid_mesh.h SOURCES += ../dust3d/mesh/solid_mesh.cc HEADERS += ../dust3d/mesh/solid_mesh_boolean_operation.h SOURCES += ../dust3d/mesh/solid_mesh_boolean_operation.cc HEADERS += ../dust3d/mesh/hole_stitcher.h SOURCES += ../dust3d/mesh/hole_stitcher.cc HEADERS += ../dust3d/mesh/hole_wrapper.h SOURCES += ../dust3d/mesh/hole_wrapper.cc HEADERS += ../dust3d/mesh/isotropic_halfedge_mesh.h SOURCES += ../dust3d/mesh/isotropic_halfedge_mesh.cc HEADERS += ../dust3d/mesh/isotropic_remesher.h SOURCES += ../dust3d/mesh/isotropic_remesher.cc HEADERS += ../dust3d/mesh/mesh_combiner.h SOURCES += ../dust3d/mesh/mesh_combiner.cc HEADERS += ../dust3d/mesh/mesh_generator.h SOURCES += ../dust3d/mesh/mesh_generator.cc HEADERS += ../dust3d/mesh/mesh_recombiner.h SOURCES += ../dust3d/mesh/mesh_recombiner.cc HEADERS += ../dust3d/mesh/re_triangulator.h SOURCES += ../dust3d/mesh/re_triangulator.cc HEADERS += ../dust3d/mesh/resolve_triangle_source_node.h SOURCES += ../dust3d/mesh/resolve_triangle_source_node.cc HEADERS += ../dust3d/mesh/resolve_triangle_tangent.h SOURCES += ../dust3d/mesh/resolve_triangle_tangent.cc HEADERS += ../dust3d/mesh/smooth_normal.h SOURCES += ../dust3d/mesh/smooth_normal.cc HEADERS += ../dust3d/mesh/stitch_mesh_builder.h SOURCES += ../dust3d/mesh/stitch_mesh_builder.cc HEADERS += ../dust3d/mesh/stroke_mesh_builder.h SOURCES += ../dust3d/mesh/stroke_mesh_builder.cc HEADERS += ../dust3d/mesh/stroke_modifier.h SOURCES += ../dust3d/mesh/stroke_modifier.cc HEADERS += ../dust3d/mesh/triangulate.h SOURCES += ../dust3d/mesh/triangulate.cc HEADERS += ../dust3d/mesh/trim_vertices.h SOURCES += ../dust3d/mesh/trim_vertices.cc HEADERS += ../dust3d/mesh/weld_vertices.h SOURCES += ../dust3d/mesh/weld_vertices.cc HEADERS += ../dust3d/util/obj.h SOURCES += ../dust3d/util/obj.cc HEADERS += ../dust3d/uv/chart_packer.h SOURCES += ../dust3d/uv/chart_packer.cc HEADERS += ../dust3d/uv/max_rectangles.h SOURCES += ../dust3d/uv/max_rectangles.cc HEADERS += ../dust3d/uv/parametrize.h SOURCES += ../dust3d/uv/parametrize.cc HEADERS += ../dust3d/uv/triangulate.h SOURCES += ../dust3d/uv/triangulate.cc HEADERS += ../dust3d/uv/unwrap_uv.h SOURCES += ../dust3d/uv/unwrap_uv.cc HEADERS += ../dust3d/uv/uv_mesh_data_type.h SOURCES += ../dust3d/uv/uv_mesh_data_type.cc HEADERS += ../dust3d/uv/uv_unwrapper.h SOURCES += ../dust3d/uv/uv_unwrapper.cc HEADERS += ../third_party/GuigueDevillers03/tri_tri_intersect.h SOURCES += ../third_party/GuigueDevillers03/tri_tri_intersect.c HEADERS += ../third_party/lodepng/lodepng.h SOURCES += ../third_party/lodepng/lodepng.cpp win32 { LIBS += -luser32 LIBS += -lopengl32 }