#include "bone_manage_widget.h" #include "bone_list_model.h" #include "bone_preview_grid_widget.h" #include "bone_property_widget.h" #include "document.h" #include "theme.h" #include #include BoneManageWidget::BoneManageWidget(Document* document, QWidget* parent) : QWidget(parent) , m_document(document) { setContextMenuPolicy(Qt::CustomContextMenu); QHBoxLayout* toolsLayout = new QHBoxLayout; toolsLayout->setSpacing(0); toolsLayout->setMargin(0); setStyleSheet("QPushButton:disabled {border: 0; color: " + Theme::gray.name() + "}"); auto createButton = [](QChar icon, const QString& title) { QPushButton* button = new QPushButton(icon); Theme::initIconButton(button); button->setToolTip(title); return button; }; m_addButton = createButton(QChar(fa::plus), tr("Add new bone")); m_selectButton = createButton(QChar(fa::objectgroup), tr("Select them on canvas")); m_propertyButton = createButton(QChar(fa::sliders), tr("Configure properties")); toolsLayout->addWidget(m_addButton); toolsLayout->addWidget(m_selectButton); toolsLayout->addWidget(m_propertyButton); toolsLayout->addStretch(); QWidget* toolsWidget = new QWidget(); toolsWidget->setObjectName("tools"); toolsWidget->setStyleSheet("QWidget#tools {background: qlineargradient( x1:0 y1:0, x2:1 y2:0, stop:0 transparent, stop:0.5 " + Theme::black.name() + ", stop:1 transparent)};"); toolsWidget->setLayout(toolsLayout); m_bonePreviewGridWidget = new BonePreviewGridWidget(document); connect(m_bonePreviewGridWidget->selectionModel(), &QItemSelectionModel::selectionChanged, this, &BoneManageWidget::updateToolButtons); connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::unselectAllOnCanvas, this, &BoneManageWidget::unselectAllOnCanvas); connect(m_bonePreviewGridWidget, &BonePreviewGridWidget::selectNodeOnCanvas, this, &BoneManageWidget::selectNodeOnCanvas); connect(m_addButton, &QPushButton::clicked, this, [this]() { dust3d::Uuid boneId = dust3d::Uuid::createUuid(); this->m_document->addBone(boneId); this->m_document->saveSnapshot(); }); connect(m_selectButton, &QPushButton::clicked, [this]() { for (const auto& boneId : this->m_bonePreviewGridWidget->getSelectedBoneIds()) { for (const auto& nodeIt : m_document->nodeMap) { if (nodeIt.second.boneIds.end() == nodeIt.second.boneIds.find(boneId)) continue; emit this->selectNodeOnCanvas(nodeIt.first); } } }); connect(m_propertyButton, &QPushButton::clicked, this, &BoneManageWidget::showSelectedBoneProperties); connect(this, &BoneManageWidget::groupOperationAdded, m_document, &Document::saveSnapshot); connect(this, &BoneManageWidget::customContextMenuRequested, this, &BoneManageWidget::showContextMenu); QVBoxLayout* mainLayout = new QVBoxLayout; mainLayout->addWidget(toolsWidget); mainLayout->addWidget(m_bonePreviewGridWidget); setLayout(mainLayout); updateToolButtons(); } void BoneManageWidget::showSelectedBoneProperties() { auto boneIds = m_bonePreviewGridWidget->getSelectedBoneIds(); if (boneIds.empty()) return; auto* propertyWidget = new BonePropertyWidget(m_document, boneIds); m_propertyMenu = std::make_unique(this->parentWidget()); connect(propertyWidget, &BonePropertyWidget::pickBoneJoints, this, [this](const dust3d::Uuid& boneId, size_t joints) { if (nullptr == this->m_propertyMenu) return; this->m_document->startBoneJointsPicking(boneId, joints); this->m_propertyMenu->close(); }); QWidgetAction* widgetAction = new QWidgetAction(m_propertyMenu.get()); widgetAction->setDefaultWidget(propertyWidget); m_propertyMenu->addAction(widgetAction); auto x = mapToGlobal(QPoint(0, 0)).x(); if (x <= 0) x = QCursor::pos().x(); m_propertyMenu->exec(QPoint( x - propertyWidget->width(), QCursor::pos().y())); } void BoneManageWidget::selectBoneByBoneId(const dust3d::Uuid& boneId) { QModelIndex index = m_bonePreviewGridWidget->boneListModel()->boneIdToIndex(boneId); if (index.isValid()) { m_bonePreviewGridWidget->selectionModel()->select(index, QItemSelectionModel::ClearAndSelect); m_bonePreviewGridWidget->scrollTo(index); return; } dust3dDebug << "Unable to select bone:" << boneId.toString(); } void BoneManageWidget::updateToolButtons() { auto selectedBones = m_bonePreviewGridWidget->getSelectedBones(); bool enableSelectButton = false; bool enablePropertyButton = false; for (const auto& bone : selectedBones) { enablePropertyButton = true; enableSelectButton = true; } m_selectButton->setEnabled(enableSelectButton); m_propertyButton->setEnabled(enablePropertyButton); } void BoneManageWidget::showContextMenu(const QPoint& pos) { auto selectedBoneIds = m_bonePreviewGridWidget->getSelectedBoneIds(); if (selectedBoneIds.empty()) return; QMenu contextMenu(this); contextMenu.exec(mapToGlobal(pos)); }