#ifndef DUST3D_APPLICATION_SKELETON_DOCUMENT_H_ #define DUST3D_APPLICATION_SKELETON_DOCUMENT_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "theme.h" #include "model.h" #include "debug.h" class SkeletonNode { public: SkeletonNode(const dust3d::Uuid &withId=dust3d::Uuid()) : radius(0), cutRotation(0.0), cutFace(dust3d::CutFace::Quad), hasCutFaceSettings(false), m_x(0), m_y(0), m_z(0) { id = withId.isNull() ? dust3d::Uuid::createUuid() : withId; } void setRadius(float toRadius) { if (toRadius < 0.005f) toRadius = 0.005f; else if (toRadius > 1) toRadius = 1; radius = toRadius; } void setCutRotation(float toRotation) { if (toRotation < -1) toRotation = -1; else if (toRotation > 1) toRotation = 1; cutRotation = toRotation; hasCutFaceSettings = true; } void setCutFace(dust3d::CutFace face) { cutFace = face; cutFaceLinkedId = dust3d::Uuid(); hasCutFaceSettings = true; } void setCutFaceLinkedId(const dust3d::Uuid &linkedId) { if (linkedId.isNull()) { clearCutFaceSettings(); return; } cutFace = dust3d::CutFace::UserDefined; cutFaceLinkedId = linkedId; hasCutFaceSettings = true; } void clearCutFaceSettings() { cutFace = dust3d::CutFace::Quad; cutFaceLinkedId = dust3d::Uuid(); cutRotation = 0; hasCutFaceSettings = false; } float getX(bool rotated=false) const { if (rotated) return m_y; return m_x; } float getY(bool rotated=false) const { if (rotated) return m_x; return m_y; } float getZ(bool rotated=false) const { (void) rotated; return m_z; } void setX(float x) { m_x = x; } void setY(float y) { m_y = y; } void setZ(float z) { m_z = z; } void addX(float x) { m_x += x; } void addY(float y) { m_y += y; } void addZ(float z) { m_z += z; } dust3d::Uuid id; dust3d::Uuid partId; QString name; float radius; float cutRotation; dust3d::CutFace cutFace; dust3d::Uuid cutFaceLinkedId; bool hasCutFaceSettings; std::vector edgeIds; private: float m_x; float m_y; float m_z; }; class SkeletonEdge { public: SkeletonEdge(const dust3d::Uuid &withId=dust3d::Uuid()) { id = withId.isNull() ? dust3d::Uuid::createUuid() : withId; } dust3d::Uuid id; dust3d::Uuid partId; QString name; std::vector nodeIds; dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const { if (nodeIds.size() != 2) return dust3d::Uuid(); return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0]; } }; class SkeletonPart { public: ~SkeletonPart() { delete m_previewMesh; } dust3d::Uuid id; QString name; bool visible; bool locked; bool subdived; bool disabled; bool xMirrored; dust3d::PartBase base; float deformThickness; float deformWidth; bool deformUnified; bool rounded; bool chamfered; QColor color; bool hasColor; dust3d::Uuid componentId; std::vector nodeIds; bool dirty; float cutRotation; dust3d::CutFace cutFace; dust3d::Uuid cutFaceLinkedId; dust3d::Uuid materialId; dust3d::PartTarget target; float colorSolubility; float metalness; float roughness; float hollowThickness; bool countershaded; bool isPreviewMeshObsolete; QPixmap previewPixmap; bool smooth; SkeletonPart(const dust3d::Uuid &withId=dust3d::Uuid()) : visible(true), locked(false), subdived(false), disabled(false), xMirrored(false), base(dust3d::PartBase::Average), deformThickness(1.0), deformWidth(1.0), deformUnified(false), rounded(false), chamfered(false), color(Qt::white), hasColor(false), dirty(true), cutRotation(0.0), cutFace(dust3d::CutFace::Quad), target(dust3d::PartTarget::Model), colorSolubility(0.0), metalness(0.0), roughness(1.0), hollowThickness(0.0), countershaded(false), isPreviewMeshObsolete(false), smooth(false) { id = withId.isNull() ? dust3d::Uuid::createUuid() : withId; } bool hasPolyFunction() const { return dust3d::PartTarget::Model == target; } bool hasSmoothFunction() const { return dust3d::PartTarget::Model == target; } bool hasSubdivFunction() const { return dust3d::PartTarget::Model == target; } bool hasRoundEndFunction() const { return dust3d::PartTarget::Model == target; } bool hasMirrorFunction() const { return dust3d::PartTarget::Model == target; } bool hasChamferFunction() const { return dust3d::PartTarget::Model == target; } bool hasRotationFunction() const { return dust3d::PartTarget::Model == target; } bool hasHollowFunction() const { return dust3d::PartTarget::Model == target; } bool hasCutFaceFunction() const { return dust3d::PartTarget::Model == target; } bool hasLayerFunction() const { return dust3d::PartTarget::Model == target; } bool hasTargetFunction() const { return true; } bool hasBaseFunction() const { return dust3d::PartTarget::Model == target; } bool hasCombineModeFunction() const { return dust3d::PartTarget::Model == target; } bool hasDeformFunction() const { return dust3d::PartTarget::Model == target; } bool hasColorFunction() const { return dust3d::PartTarget::Model == target; } void setDeformThickness(float toThickness) { if (toThickness < 0) toThickness = 0; else if (toThickness > 2) toThickness = 2; deformThickness = toThickness; } void setDeformWidth(float toWidth) { if (toWidth < 0) toWidth = 0; else if (toWidth > 2) toWidth = 2; deformWidth = toWidth; } void setCutRotation(float toRotation) { if (toRotation < -1) toRotation = -1; else if (toRotation > 1) toRotation = 1; cutRotation = toRotation; } void setCutFace(dust3d::CutFace face) { cutFace = face; cutFaceLinkedId = dust3d::Uuid(); } void setCutFaceLinkedId(const dust3d::Uuid &linkedId) { if (linkedId.isNull()) { setCutFace(dust3d::CutFace::Quad); return; } cutFace = dust3d::CutFace::UserDefined; cutFaceLinkedId = linkedId; } bool deformThicknessAdjusted() const { return fabs(deformThickness - 1.0) >= 0.01; } bool deformWidthAdjusted() const { return fabs(deformWidth - 1.0) >= 0.01; } bool deformAdjusted() const { return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified; } bool colorSolubilityAdjusted() const { return fabs(colorSolubility - 0.0) >= 0.01; } bool metalnessAdjusted() const { return fabs(metalness - 0.0) >= 0.01; } bool roughnessAdjusted() const { return fabs(roughness - 1.0) >= 0.01; } bool cutRotationAdjusted() const { return fabs(cutRotation - 0.0) >= 0.01; } bool hollowThicknessAdjusted() const { return fabs(hollowThickness - 0.0) >= 0.01; } bool cutFaceAdjusted() const { return cutFace != dust3d::CutFace::Quad; } bool cutAdjusted() const { return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted(); } bool materialAdjusted() const { return !materialId.isNull(); } bool isEditVisible() const { return visible && !disabled; } void copyAttributes(const SkeletonPart &other) { visible = other.visible; locked = other.locked; subdived = other.subdived; disabled = other.disabled; xMirrored = other.xMirrored; base = other.base; deformThickness = other.deformThickness; deformWidth = other.deformWidth; rounded = other.rounded; chamfered = other.chamfered; color = other.color; hasColor = other.hasColor; cutRotation = other.cutRotation; cutFace = other.cutFace; cutFaceLinkedId = other.cutFaceLinkedId; componentId = other.componentId; dirty = other.dirty; materialId = other.materialId; target = other.target; colorSolubility = other.colorSolubility; countershaded = other.countershaded; metalness = other.metalness; roughness = other.roughness; deformUnified = other.deformUnified; smooth = other.smooth; hollowThickness = other.hollowThickness; } void updatePreviewMesh(Model *previewMesh) { delete m_previewMesh; m_previewMesh = previewMesh; isPreviewMeshObsolete = true; } Model *takePreviewMesh() const { if (nullptr == m_previewMesh) return nullptr; return new Model(*m_previewMesh); } private: Q_DISABLE_COPY(SkeletonPart); Model *m_previewMesh = nullptr; }; enum class SkeletonDocumentEditMode { Add = 0, Select, Paint, Drag, ZoomIn, ZoomOut }; enum class SkeletonProfile { Unknown = 0, Main, Side }; class SkeletonComponent { public: SkeletonComponent() { } SkeletonComponent(const dust3d::Uuid &withId, const QString &linkData=QString(), const QString &linkDataType=QString()) { id = withId.isNull() ? dust3d::Uuid::createUuid() : withId; if (!linkData.isEmpty()) { if ("partId" == linkDataType) { linkToPartId = dust3d::Uuid(linkData.toUtf8().constData()); } } } dust3d::Uuid id; QString name; dust3d::Uuid linkToPartId; dust3d::Uuid parentId; bool expanded = true; dust3d::CombineMode combineMode = dust3d::CombineMode::Normal; bool dirty = true; std::vector childrenIds; QString linkData() const { return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str()); } QString linkDataType() const { return linkToPartId.isNull() ? QString() : QString("partId"); } void addChild(dust3d::Uuid childId) { if (m_childrenIdSet.find(childId) != m_childrenIdSet.end()) return; m_childrenIdSet.insert(childId); childrenIds.push_back(childId); } void removeChild(dust3d::Uuid childId) { if (m_childrenIdSet.find(childId) == m_childrenIdSet.end()) return; m_childrenIdSet.erase(childId); auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId); if (findResult != childrenIds.end()) childrenIds.erase(findResult); } void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId) { if (m_childrenIdSet.find(childId) == m_childrenIdSet.end()) return; if (m_childrenIdSet.find(newId) != m_childrenIdSet.end()) return; m_childrenIdSet.erase(childId); m_childrenIdSet.insert(newId); auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId); if (findResult != childrenIds.end()) *findResult = newId; } void moveChildUp(dust3d::Uuid childId) { auto it = std::find(childrenIds.begin(), childrenIds.end(), childId); if (it == childrenIds.end()) { return; } auto index = std::distance(childrenIds.begin(), it); if (index == 0) return; std::swap(childrenIds[index - 1], childrenIds[index]); } void moveChildDown(dust3d::Uuid childId) { auto it = std::find(childrenIds.begin(), childrenIds.end(), childId); if (it == childrenIds.end()) { return; } auto index = std::distance(childrenIds.begin(), it); if (index == (int)childrenIds.size() - 1) return; std::swap(childrenIds[index], childrenIds[index + 1]); } void moveChildToTop(dust3d::Uuid childId) { auto it = std::find(childrenIds.begin(), childrenIds.end(), childId); if (it == childrenIds.end()) { return; } auto index = std::distance(childrenIds.begin(), it); if (index == 0) return; for (int i = index; i >= 1; i--) std::swap(childrenIds[i - 1], childrenIds[i]); } void moveChildToBottom(dust3d::Uuid childId) { auto it = std::find(childrenIds.begin(), childrenIds.end(), childId); if (it == childrenIds.end()) { return; } auto index = std::distance(childrenIds.begin(), it); if (index == (int)childrenIds.size() - 1) return; for (int i = index; i <= (int)childrenIds.size() - 2; i++) std::swap(childrenIds[i], childrenIds[i + 1]); } private: std::set m_childrenIdSet; }; class SkeletonDocument : public QObject { Q_OBJECT signals: void partAdded(dust3d::Uuid partId); void nodeAdded(dust3d::Uuid nodeId); void edgeAdded(dust3d::Uuid edgeId); void partRemoved(dust3d::Uuid partId); void partLockStateChanged(dust3d::Uuid partId); void partVisibleStateChanged(dust3d::Uuid partId); void partDisableStateChanged(dust3d::Uuid partId); void componentNameChanged(dust3d::Uuid componentId); void componentChildrenChanged(dust3d::Uuid componentId); void componentRemoved(dust3d::Uuid componentId); void componentAdded(dust3d::Uuid componentId); void componentExpandStateChanged(dust3d::Uuid componentId); void nodeRemoved(dust3d::Uuid nodeId); void edgeRemoved(dust3d::Uuid edgeId); void nodeRadiusChanged(dust3d::Uuid nodeId); void nodeOriginChanged(dust3d::Uuid nodeId); void edgeReversed(dust3d::Uuid edgeId); void originChanged(); void skeletonChanged(); void optionsChanged(); void xlockStateChanged(); void ylockStateChanged(); void zlockStateChanged(); void radiusLockStateChanged(); public: SkeletonDocumentEditMode editMode = SkeletonDocumentEditMode::Select; bool xlocked = false; bool ylocked = false; bool zlocked = false; bool radiusLocked = false; QImage turnaround; QByteArray turnaroundPngByteArray; std::map partMap; std::map nodeMap; std::map edgeMap; std::map componentMap; SkeletonComponent rootComponent; const SkeletonNode *findNode(dust3d::Uuid nodeId) const; const SkeletonEdge *findEdge(dust3d::Uuid edgeId) const; const SkeletonPart *findPart(dust3d::Uuid partId) const; const SkeletonEdge *findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const; void findAllNeighbors(dust3d::Uuid nodeId, std::set &neighbors) const; bool isNodeConnectable(dust3d::Uuid nodeId) const; const SkeletonComponent *findComponent(dust3d::Uuid componentId) const; const SkeletonComponent *findComponentParent(dust3d::Uuid componentId) const; dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const; void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector &partIds) const; void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector &componentIds) const; void resetDirtyFlags(); void markAllDirty(); virtual bool undoable() const = 0; virtual bool redoable() const = 0; virtual bool hasPastableNodesInClipboard() const = 0; virtual bool originSettled() const = 0; virtual bool isNodeEditable(dust3d::Uuid nodeId) const = 0; virtual bool isEdgeEditable(dust3d::Uuid edgeId) const = 0; virtual bool isNodeDeactivated(dust3d::Uuid nodeId) const { (void) nodeId; return false; }; virtual bool isEdgeDeactivated(dust3d::Uuid edgeId) const { (void) edgeId; return false; }; virtual void copyNodes(std::set nodeIdSet) const = 0; float getOriginX(bool rotated=false) const { if (rotated) return m_originY; return m_originX; } float getOriginY(bool rotated=false) const { if (rotated) return m_originX; return m_originY; } float getOriginZ(bool rotated=false) const { (void) rotated; return m_originZ; } void setOriginX(float originX) { m_originX = originX; } void setOriginY(float originY) { m_originY = originY; } void setOriginZ(float originZ) { m_originZ = originZ; } void addOriginX(float originX) { m_originX += originX; } void addOriginY(float originY) { m_originY += originY; } void addOriginZ(float originZ) { m_originZ += originZ; } public slots: virtual void undo() = 0; virtual void redo() = 0; virtual void paste() = 0; void removeNode(dust3d::Uuid nodeId); void removeEdge(dust3d::Uuid edgeId); void removePart(dust3d::Uuid partId); void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId); void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId); void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount); void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z); void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z); void setNodeRadius(dust3d::Uuid nodeId, float radius); void switchNodeXZ(dust3d::Uuid nodeId); void moveOriginBy(float x, float y, float z); void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId); void moveComponentUp(dust3d::Uuid componentId); void moveComponentDown(dust3d::Uuid componentId); void moveComponentToTop(dust3d::Uuid componentId); void moveComponentToBottom(dust3d::Uuid componentId); void renameComponent(dust3d::Uuid componentId, QString name); void removeComponent(dust3d::Uuid componentId); void addComponent(dust3d::Uuid parentId); void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId); void setCurrentCanvasComponentId(dust3d::Uuid componentId); void createNewComponentAndMoveThisIn(dust3d::Uuid componentId); void createNewChildComponent(dust3d::Uuid parentComponentId); void setComponentExpandState(dust3d::Uuid componentId, bool expanded); void hideOtherComponents(dust3d::Uuid componentId); void lockOtherComponents(dust3d::Uuid componentId); void hideAllComponents(); void showAllComponents(); void showOrHideAllComponents(); void collapseAllComponents(); void expandAllComponents(); void lockAllComponents(); void unlockAllComponents(); void hideDescendantComponents(dust3d::Uuid componentId); void showDescendantComponents(dust3d::Uuid componentId); void lockDescendantComponents(dust3d::Uuid componentId); void unlockDescendantComponents(dust3d::Uuid componentId); void setPartLockState(dust3d::Uuid partId, bool locked); void setPartVisibleState(dust3d::Uuid partId, bool visible); void setPartDisableState(dust3d::Uuid partId, bool disabled); void enableAllPositionRelatedLocks(); void disableAllPositionRelatedLocks(); bool isPartReadonly(dust3d::Uuid partId) const; void breakEdge(dust3d::Uuid edgeId); void reduceNode(dust3d::Uuid nodeId); void reverseEdge(dust3d::Uuid edgeId); void setXlockState(bool locked); void setYlockState(bool locked); void setZlockState(bool locked); void setRadiusLockState(bool locked); private: float m_originX = 0; float m_originY = 0; float m_originZ = 0; dust3d::Uuid m_currentCanvasComponentId; bool m_allPositionRelatedLocksEnabled = true; void splitPartByNode(std::vector> *groups, dust3d::Uuid nodeId); void joinNodeAndNeiborsToGroup(std::vector *group, dust3d::Uuid nodeId, std::set *visitMap, dust3d::Uuid noUseEdgeId=dust3d::Uuid()); void splitPartByEdge(std::vector> *groups, dust3d::Uuid edgeId); void removePartDontCareComponent(dust3d::Uuid partId); void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId); bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId); void removeComponentRecursively(dust3d::Uuid componentId); void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId); dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId); }; #endif