// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ADJACENCY_LIST_H #define IGL_ADJACENCY_LIST_H #include "igl_inline.h" #include #include #include namespace igl { // Constructs the graph adjacency list of a given mesh (V,F) // Templates: // T should be a eigen sparse matrix primitive type like int or double // Inputs: // F #F by dim list of mesh faces (must be triangles) // sorted flag that indicates if the list should be sorted counter-clockwise // Outputs: // A vector > containing at row i the adjacent vertices of vertex i // // Example: // // Mesh in (V,F) // vector > A; // adjacency_list(F,A); // // See also: edges, cotmatrix, diag template IGL_INLINE void adjacency_list( const Eigen::MatrixBase & F, std::vector >& A, bool sorted = false); // Variant that accepts polygonal faces. // Each element of F is a set of indices of a polygonal face. template IGL_INLINE void adjacency_list( const std::vector > & F, std::vector >& A); } #ifndef IGL_STATIC_LIBRARY # include "adjacency_list.cpp" #endif #endif